Doom: The Golden Souls 3 - Demo 2 out | Story Trailer out!

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Re: Doom: The Golden Souls 3 - Demo 2 OUT NOW!

Postby Batandy » Fri Aug 07, 2020 1:36 pm

GreenDoomguy1999 wrote:I think it would be cool to have switch between sprites and models for items that can be picked up,maybe it will add optimization

3D models are only cached once per model and do not affect performance that much.
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Re: Doom: The Golden Souls 3 - Demo 2 OUT NOW!

Postby Mr Masker » Fri Aug 07, 2020 1:47 pm

bruh i did the advice of playing it in Vulkan and it was like Doom 2016 vulkan all over again WHAT A DIFFERENCE
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Re: Doom: The Golden Souls 3 - Demo 2 OUT NOW!

Postby Batandy » Sat Aug 08, 2020 12:15 am

0.1 wrote:this is completely unrelated but i'm curious as to what your philosophy on level design is when making these levels?

Sorry I’ve forgotten to answer this, I’m going for complete freedom of exploration and player-centric gameplay. With a bit of GS2 linearity sprinkled inbetween the sandbox areas.
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Re: Doom: The Golden Souls 3 - Demo 2 OUT NOW!

Postby Randumb » Sat Aug 08, 2020 12:49 pm

Great demo!
Last edited by Randumb on Tue Aug 11, 2020 6:26 am, edited 2 times in total.
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Re: Doom: The Golden Souls 3 - Demo 2 OUT NOW!

Postby Jarewill » Sat Aug 08, 2020 2:07 pm

Just have beaten the second demo. Great stuff!
Spoiler:

I don't usually like 3D platformers, but this one is just amazing!
Well, as long as it won't make me platform on bamboos again. :lol:
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Re: Doom: The Golden Souls 3 - Demo 2 OUT NOW!

Postby Captain J » Sat Aug 08, 2020 10:14 pm

Jarewill wrote:
Spoiler:
He'd be Burglar from DrPyspy's Tomb Fetus!
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Re: Doom: The Golden Souls 3 - Demo 2 OUT NOW!

Postby Jarewill » Sun Aug 09, 2020 1:40 am

Captain J wrote:He'd be Burglar from DrPyspy's Tomb Fetus!

Thanks for that Captain! That mod looks pretty interesting.

Also I've read back a page prior, and running map 2 on Vulkan does make it run better.
It still lagged a bit even with light effects disabled, but it was more manageable than before.
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Re: Doom: The Golden Souls 3 - Demo 2 OUT NOW!

Postby Batandy » Sun Aug 09, 2020 5:42 am

Jarewill wrote:Just have beaten the second demo. Great stuff!
Spoiler:

I don't usually like 3D platformers, but this one is just amazing!
Well, as long as it won't make me platform on bamboos again. :lol:


Thank you for playing and thanks for the feedback! If you wanna see more, I'd suggest you to go collect the remaining trophies...
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Re: Doom: The Golden Souls 3 - Demo 2 OUT NOW!

Postby Jarewill » Sun Aug 09, 2020 10:26 am

Batandy wrote:Thank you for playing and thanks for the feedback! If you wanna see more, I'd suggest you to go collect the remaining trophies...

I wish I could, but they are just so darn well hidden!
I only "found" the two that were in plain sight on both maps and I could not find the others.
I am most likely just blind there though.
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Re: Doom: The Golden Souls 3 - Demo 2 OUT NOW!

Postby Khodoque » Sun Aug 09, 2020 11:18 am

So, my thoughts from playing the demo:
- Melee is great but it seems it can really benefit from ground pound move, or something like that. I've often found myself in situations where I can't help but think "I wish I was able to ground pound". Lots of verticality means lots of opportunities to jump onto enemies.
- Shotgun is perfect.
- Map 2 looked so promising but, well, sub-30 FPS. I hope performance will improve before the final release.
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Re: Doom: The Golden Souls 3 - Demo 2 OUT NOW!

Postby Mr Masker » Sun Aug 09, 2020 11:32 am

Khodoque wrote:- Map 2 looked so promising but, well, sub-30 FPS. I hope performance will improve before the final release.

did you try loading the demo in Vulkan?
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Re: Doom: The Golden Souls 3 - Demo 2 OUT NOW!

Postby Khodoque » Sun Aug 09, 2020 11:35 am

I think it was even worse by couple FPS in Vulcan.
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Re: Doom: The Golden Souls 3 - Demo 2 OUT NOW!

Postby Batandy » Mon Aug 10, 2020 12:06 am

I will look into it, but I’m afraid I won’t be able to do anything without butchering certain sections of it, which is something that I don’t know if I’m willing to do.
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Re: Doom: The Golden Souls 3 - Demo 2 OUT NOW!

Postby Batandy » Tue Aug 11, 2020 4:41 am

I've rolled a hotfix for the demo with a brand new particle effect for waterfalls, that's better looking AND drastically improved the performance in those areas!
Image
Get it here:
https://batandy.itch.io/goldensouls3

(Save files are not compatible between versions)
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Re: Doom: The Golden Souls 3 - Demo 2 OUT NOW!

Postby Captain J » Tue Aug 11, 2020 5:58 am

Again, it's very impressive. I think the quick fix actually did something! After turning off some fancy graphic options and turn on the vulkan, Serenity Shrine is not so sluggish anymore. I guess you need to lower the graphics for a better gameplay with foolproof speed.

And here's a little feedback: I think B. Ender, who guards the Trumpetbuss cage needs a dialogue if you have not enough big coins like that TFC imp clerk. He refuses to open the cage without saying anything. Informing-wise, some dialogue would be very helpful.
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