Doom: The Golden Souls 3 - Demo 1 OUT!

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Re: Doom: The Golden Souls 3

Postby Scuba Steve » Sat Jun 22, 2019 1:38 pm

"Won't die instantly when you fall in a bottomless pit."

Thank god!
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Re: Doom: The Golden Souls 3

Postby Crudux Cruo » Sun Jun 23, 2019 12:04 am

Seeing this (and a fan mod that revamps the first) i gotta go through and play these again... 2 is amazing, so if you can improve on that i'll be very happy.
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Re: Doom: The Golden Souls 3

Postby Batandy » Mon Jun 24, 2019 4:37 am

Posting a little artwork today of our fellow Doomguy!
Image
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"If it's not fun, why bother?"
 
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Re: Doom: The Golden Souls 3

Postby Gez » Mon Jun 24, 2019 7:03 am

Star-themed armor, I see.
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Re: Doom: The Golden Souls 3

Postby RedoLane » Mon Jun 24, 2019 8:13 am

Wow. Kinda reminds me of Commander Keen.
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Re: Doom: The Golden Souls 3

Postby comet1337 » Mon Jun 24, 2019 9:28 am

star ab window
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Re: Doom: The Golden Souls 3

Postby siealex » Tue Jun 25, 2019 11:04 am

- The alt fire for the star shooter is something I forgot existed, it seems useless apart from acquiring specific big coins.

No, it is a very useful tool for killing monsters in narrow corridors and rooms.
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Re: Doom: The Golden Souls 3

Postby 0.1 » Wed Jun 26, 2019 7:25 pm

Could you show more of the overworld?
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Re: Doom: The Golden Souls 3

Postby Batandy » Thu Jun 27, 2019 1:59 am

0.1 wrote:Could you show more of the overworld?

When it’ll have enough content to be worth showing, yes!
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Re: Doom: The Golden Souls 3

Postby 0.1 » Fri Jun 28, 2019 10:41 pm

So can we expect a 0.1 beta anytime soon like with golden souls 2?
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Re: Doom: The Golden Souls 3

Postby Batandy » Mon Jul 22, 2019 1:23 am

If you're attending Quakecon this year, say hi to Wartorn at Table C-18 and you might have the chance to play an exclusive Golden Souls 3 Demo!
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Re: Doom: The Golden Souls 3

Postby Batandy » Mon Jul 29, 2019 4:54 am

Image
https://twitter.com/DaveOshry/status/11 ... 7043414016
I hope some of you had the chance to try GS3 at Quakecon, New Blood's Dave Oshry gave it a try too!

If you weren't at Quakecon, don't worry. As soon as I get some feedback from the players who tried it at the event, i'll work on a public version of this demo!
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Re: Doom: The Golden Souls 3

Postby Batandy » Thu Aug 01, 2019 6:23 am

Image

-Download-
http://www.mediafire.com/file/gzp1odf99 ... _Demo1.zip

The first demo is finally out!
You can finally try this new collect-a-thon/sandbox experience, with the whole first map of the game!

Please let me know what you think, and most importantly, have fun!

GZDoom v4.1.3 or newer only!

Fully tested with both OpenGL and Vulkan. I recommend using Vulkan for a more consistent framerate, especially on AMD-based PCs!

(Credits list not available yet since it's being worked on! Don't worry, a text file will be included in future releases and also in the first post, along with the ingame credits!)
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Re: Doom: The Golden Souls 3 - Demo 1 OUT!

Postby salahmander2 » Thu Aug 01, 2019 8:16 am

Just gave it a play, it's certainly an interesting game for sure! I can't wait to see the full product!

The Doom letters influenced from Donkey Kong Country is a nice touch and gives it an even more Nintendo feel to Golden Souls 3.

And one other thing...

Wall jumping off Cacodemons is hilarious! Is that actually a planned feature?
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Re: Doom: The Golden Souls 3 - Demo 1 OUT!

Postby Batandy » Thu Aug 01, 2019 9:23 am

salahmander2 wrote:Just gave it a play, it's certainly an interesting game for sure! I can't wait to see the full product!

The Doom letters influenced from Donkey Kong Country is a nice touch and gives it an even more Nintendo feel to Golden Souls 3.

And one other thing...

Wall jumping off Cacodemons is hilarious! Is that actually a planned feature?

Is it planned? No. Is it a feature? Yes!
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