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Share the Doom (extremely WIP) (Download link available!)

PostPosted: Thu Mar 28, 2019 4:28 pm
by Kizoky
Over the years we had several Postal 2 mods (or maybe really a few of them) for ZDoom..
But what if we use actual models? Now that's the real question!

I present to you...


This mod will use models, textures, sounds from Postal 2, and try to behave Postal 2 as close as possible.
You can currently kick everything and open doors/switches, pee on everything, Holster your weapon like in Postal 2, very experimental Postal 2-like NPC AI (bumping, seeing, reacting), Dogs & Cats with Postal 2-like AI, and many more..

Story:
Spoiler:


Screenshots:








Videos:
There's many of them, so here's a playlist instead: https://www.youtube.com/playlist?list=PLRIkoiPM6D1Nns7xsw7Eub5UHbVeX2Oue
Latest video:

Spoiler:

Download link will be available when it's finished, and unfortunately I don't know when will that be
If you know about Mr. Smiley II, then you will understand why..

Currently there are 2 people working on this mod (excluding me) both are worked (and still working) on Catharsis Reborn, a Postal 3 TC mod.

Share the Doom borrows code from other mods, they'll be all properly credited

Download link: https://github.com/Kizoky/share-the-doo ... master.zip

Re: Share the Doom (extremely WIP)

PostPosted: Sun Mar 31, 2019 3:23 pm
by Ozymandias81
Looks pretty interesting!

Re: Share the Doom (extremely WIP)

PostPosted: Thu Apr 11, 2019 4:42 pm
by Kizoky
bump
I'll always update the "Latest video" if I ever upload something new on YouTube

Re: Share the Doom (extremely WIP)

PostPosted: Sat Apr 13, 2019 1:17 am
by Clifford21
It would be really great if such mod became close to a port of Postal 2 when further developed.

You know, the original engine of that game is so unstable that the game will definitely crash when you start messing around too much w/o going to a new "zone".

Re: Share the Doom (extremely WIP)

PostPosted: Sat Apr 13, 2019 7:52 pm
by Kizoky
Clifford21 wrote:It would be really great if such mod became close to a port of Postal 2 when further developed.

You know, the original engine of that game is so unstable that the game will definitely crash when you start messing around too much w/o going to a new "zone".


I'm not sure If I can port it 1:1
But I'm sure I can make it feel like a Postal 2 game, of course without any crashes :P

Re: Share the Doom (extremely WIP)

PostPosted: Tue Apr 23, 2019 10:51 am
by EddieMann
Perhaps you could make it more "after" Paradise Lost, like how Blood TC was sorta it's own storyline from the original Blood? Either way, i'm very excited to see this become a thing and I'm overjoyed to see a Postal 2 mod for Doom!

Re: Share the Doom (extremely WIP)

PostPosted: Wed Apr 24, 2019 9:25 am
by Kizoky
EddieMann wrote:Perhaps you could make it more "after" Paradise Lost, like how Blood TC was sorta it's own storyline from the original Blood? Either way, i'm very excited to see this become a thing and I'm overjoyed to see a Postal 2 mod for Doom!


It's more like a "what if" scenario:
Spoiler:


Well I hope you'll like it if it gets released

Re: Share the Doom (extremely WIP)

PostPosted: Wed Apr 24, 2019 1:05 pm
by MFG38
Actually almost looks like Postal 2.

Re: Share the Doom (extremely WIP)

PostPosted: Thu Apr 25, 2019 6:51 am
by MaxRideWizardLord
reminds me of Call of Abdulov.

Re: Share the Doom (extremely WIP)

PostPosted: Sat Jun 15, 2019 12:48 pm
by Kizoky
Mod isn't dead!

- Headshots, that behaves like Nash's Nashgore: https://streamable.com/454b1
- Similar to PatrolPoint, this works just by manually placing them in a map, and making sure they are facing the next point (trying to imitate Postal 2's path nodes): https://streamable.com/rwkeq
- When dead, you can look around: https://streamable.com/lec53
- Fire spreading WIP (It's intentionally slow just to show how it's spreading): https://streamable.com/s27oo
- Heart beats faster when using catnip: https://streamable.com/k9jd5

Re: Share the Doom (extremely WIP)

PostPosted: Fri Jul 12, 2019 9:39 am
by Kizoky
bump
Updated screenshots!

Re: Share the Doom (extremely WIP)

PostPosted: Sat Jul 13, 2019 8:40 am
by Clifford21
Glad to see the progress status of this project. Looking forwards to see how this game will adapt in gzdoom engine. :)

Kizoky wrote:I'm not sure If I can port it 1:1
But I'm sure I can make it feel like a Postal 2 game, of course without any crashes :P


I am not expecting 100% conversion either, there is usually some "creativity twist" or "own ideas" added in this kind of conversion projects, which makes the mod shine in a new engine in the end. 8-)

Re: Share the Doom (extremely WIP)

PostPosted: Thu Sep 05, 2019 11:57 am
by Kizoky
Hey people, after a year of working on this mod I decided to make it public to everyone, hopefully that way I can find more bugs and features I don't know about Postal 2

https://github.com/Kizoky/share-the-doom

Re: Share the Doom (extremely WIP) (Download link available!

PostPosted: Sun Sep 15, 2019 9:52 pm
by EddieMann
Aw neat, a DL on my birthday! Sadly enough, I can't get it to run.


Re: Share the Doom (extremely WIP) (Download link available!

PostPosted: Tue Sep 17, 2019 1:03 pm
by Kizoky
EddieMann wrote:Aw neat, a DL on my birthday! Sadly enough, I can't get it to run.



You need to get the latest version of GZDoom (atleast 4.2.0+)