Share the Doom (Postal 2 TC | WIP)

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Kizoky
Posts: 291
Joined: Mon Nov 14, 2011 9:59 am
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Operating System Version (Optional): Windows 11
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Re: Share the Doom (extremely WIP) (Download link available!

Post by Kizoky »

A little bump
A collection of videos of what STD has now:

- Postal 2-like Doors, it's not a polyobject: https://www.youtube.com/watch?v=gqoqTgsRHWI
This is how it looks like when an NPC is interacting with it: https://gph.is/g/EqNDx61

- The tazer, stunlocking ANY enemy: https://streamable.com/xhpc7
- Some bug fixes regarding Suicide: https://gph.is/g/ZlYkOkK
- With a sledgehammer you can now poof heads out of existence: https://gph.is/g/ZrRl6nl
- The Macheterang: https://gph.is/g/E3g5Xyd
- The Scythe: https://gph.is/g/aeYXdNN (works similarly like the Machete, except it will drop on the very first bounce hit)
- You can dig into people with a shovel: https://www.youtube.com/watch?v=1OGnGQ6rc0k
- It's now possible to petition monsters: https://www.youtube.com/watch?v=rklI_NzrQoI
- And some interaction between Fire and non-STD entities: https://streamable.com/t8zbj

Remember, since this summer I have made STD publicly available to everyone on Github here: https://github.com/Kizoky/share-the-doom
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will183
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Re: Share the Doom (extremely WIP) (Download link available!

Post by will183 »

Kizoky wrote:A little bump
A collection of videos of what STD has now:

- Postal 2-like Doors, it's not a polyobject: https://www.youtube.com/watch?v=gqoqTgsRHWI
Woah wait how do you make doors like that?
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pedro36
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Re: Share the Doom (extremely WIP) (Download link available!

Post by pedro36 »

Thanks! Let's give it a try!
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Kizoky
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Re: Share the Doom (extremely WIP) (Download link available!

Post by Kizoky »

will183 wrote:
Kizoky wrote:A little bump
A collection of videos of what STD has now:

- Postal 2-like Doors, it's not a polyobject: https://www.youtube.com/watch?v=gqoqTgsRHWI
Woah wait how do you make doors like that?
Technically it's an actor with a model that alters it's angle on the first touch (or from a Kick hit), then after 5 seconds it would go back to it's original Angle.
The way the Door is blocking are extra actors helping aiding the feeling that you are actually bumping into a Door
You can see here how it's implemented: https://github.com/Kizoky/share-the-doo ... l.Door.txt
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Kizoky
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Re: Share the Doom (extremely WIP) (Download link available!

Post by Kizoky »

Hey-ho, mod isn't abandoned

I started doing moddb releases here: https://www.moddb.com/mods/postal-share ... /downloads
The changelogs should tell you what I have been adding or fixed

....And a random screenshot from the mod:
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EddieMann
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Location: Arizona

Re: Share the Doom (Postal 2 TC | WIP)

Post by EddieMann »

How do I scale the HUD down?

That, and W.M.D and Molotov is weird, it just fires a shotgun spread instead of launching a rocket/molotov.
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Kizoky
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Re: Share the Doom (Postal 2 TC | WIP)

Post by Kizoky »

EddieMann wrote:How do I scale the HUD down?

That, and W.M.D and Molotov is weird, it just fires a shotgun spread instead of launching a rocket/molotov.
HUD Options -> Scaling Options -> User interface scale

Yes, because they are unfinished
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