A little bump
A collection of videos of what STD has now:
- Postal 2-like Doors, it's not a polyobject: https://www.youtube.com/watch?v=gqoqTgsRHWI
This is how it looks like when an NPC is interacting with it: https://gph.is/g/EqNDx61
- The tazer, stunlocking ANY enemy: https://streamable.com/xhpc7
- Some bug fixes regarding Suicide: https://gph.is/g/ZlYkOkK
- With a sledgehammer you can now poof heads out of existence: https://gph.is/g/ZrRl6nl
- The Macheterang: https://gph.is/g/E3g5Xyd
- The Scythe: https://gph.is/g/aeYXdNN (works similarly like the Machete, except it will drop on the very first bounce hit)
- You can dig into people with a shovel: https://www.youtube.com/watch?v=1OGnGQ6rc0k
- It's now possible to petition monsters: https://www.youtube.com/watch?v=rklI_NzrQoI
- And some interaction between Fire and non-STD entities: https://streamable.com/t8zbj
Remember, since this summer I have made STD publicly available to everyone on Github here: https://github.com/Kizoky/share-the-doom
Share the Doom (Postal 2 TC | WIP)
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- will183
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Re: Share the Doom (extremely WIP) (Download link available!
Woah wait how do you make doors like that?Kizoky wrote:A little bump
A collection of videos of what STD has now:
- Postal 2-like Doors, it's not a polyobject: https://www.youtube.com/watch?v=gqoqTgsRHWI
- pedro36
- Posts: 1
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Re: Share the Doom (extremely WIP) (Download link available!
Thanks! Let's give it a try!
- Kizoky
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Re: Share the Doom (extremely WIP) (Download link available!
Technically it's an actor with a model that alters it's angle on the first touch (or from a Kick hit), then after 5 seconds it would go back to it's original Angle.will183 wrote:Woah wait how do you make doors like that?Kizoky wrote:A little bump
A collection of videos of what STD has now:
- Postal 2-like Doors, it's not a polyobject: https://www.youtube.com/watch?v=gqoqTgsRHWI
The way the Door is blocking are extra actors helping aiding the feeling that you are actually bumping into a Door
You can see here how it's implemented: https://github.com/Kizoky/share-the-doo ... l.Door.txt
- Kizoky
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Re: Share the Doom (extremely WIP) (Download link available!
Hey-ho, mod isn't abandoned
I started doing moddb releases here: https://www.moddb.com/mods/postal-share ... /downloads
The changelogs should tell you what I have been adding or fixed
....And a random screenshot from the mod:
I started doing moddb releases here: https://www.moddb.com/mods/postal-share ... /downloads
The changelogs should tell you what I have been adding or fixed
....And a random screenshot from the mod:
Re: Share the Doom (Postal 2 TC | WIP)
How do I scale the HUD down?
That, and W.M.D and Molotov is weird, it just fires a shotgun spread instead of launching a rocket/molotov.
That, and W.M.D and Molotov is weird, it just fires a shotgun spread instead of launching a rocket/molotov.
- Kizoky
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Re: Share the Doom (Postal 2 TC | WIP)
HUD Options -> Scaling Options -> User interface scaleEddieMann wrote:How do I scale the HUD down?
That, and W.M.D and Molotov is weird, it just fires a shotgun spread instead of launching a rocket/molotov.
Yes, because they are unfinished