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Decadence

Posted: Sun Feb 24, 2019 4:17 pm
by alekksandar
Hello everyone! I’m new to these forums, and even though I've been lurking for a while, this is my first post. I’d like to share my project for gzDoom g3.4.1.
This mod draws inspiration from all over the place, but in the end it’s aiming to be its own thing.





Pics:
Spoiler:
DOWNLOAD:
-Note: This IWAD has been developed on an older version of gzdoom (gzDoom g3.4.1), so the gzdoom build is included in the download.
To run, just open gzdoom.exe, don't drag the wad file onto it, this will cause errors!
->https://alekk.art/Decadence/Decadence.rar

In case you know what you're doing:
->https://alekk.art/Decadence/Decadence.ipk3

Config file with the key binds and all the doodads:
->https://alekk.art/Decadence/gzdoom.ini

Re: [WIP]Decadence (Working title)

Posted: Sun Feb 24, 2019 4:32 pm
by Dr_Cosmobyte
WOW! These screenies look great!

I don't know why, but it reminds me of both Incantation (SNES) and the Hocus Pocus mod; Fantasy and action together.

Welcome to the forums! I hope we can play this mod very soon (at least i just woke up now and haven't seen download links...)

Success to you! ;)

Re: [WIP]Decadence (Working title)

Posted: Sun Feb 24, 2019 5:48 pm
by Gez
That retro-cute art style is pretty good! Did you make the sprites, too?

Re: [WIP]Decadence (Working title)

Posted: Sun Feb 24, 2019 6:16 pm
by alekksandar
Gez wrote:That retro-cute art style is pretty good! Did you make the sprites, too?
Thanks! And yep! :) I did pretty much everything except for the fonts, sounds/music and some advanced scripts such as dialogue and reloading weapons.
GAA1992 wrote:WOW! These screenies look great!

I don't know why, but it reminds me of both Incantation (SNES) and the Hocus Pocus mod; Fantasy and action together.

Welcome to the forums! I hope we can play this mod very soon (at least i just woke up now and haven't seen download links...)

Success to you! ;)
Thank you! I haven't played either of those but I do see the resemblance.
As for the download link - I wasn't so sure about putting one out since none of the maps can be actually completed for now, because the player would actually need to go into the map, grab an artifact or do a quest, and trek back to the hub world.
I wasn't so sure people would like a mod like this, so currently I'm only giving it out to close friends to test, but I'll try to put out a download link here as soon as it's in a presentable condition.

Re: [WIP]Decadence (Working title)

Posted: Mon Feb 25, 2019 5:48 am
by MrJohnny
Aw dude! This looks sweet!

Re: [WIP]Decadence (Working title)

Posted: Mon Feb 25, 2019 6:06 am
by Tormentor667
Looks awesome indeed :)

Re: [WIP]Decadence (Working title)

Posted: Mon Feb 25, 2019 10:53 am
by Rex705
Oh wow, this looks awesome I can't wait!

Re: [WIP]Decadence (Working title)

Posted: Mon Feb 25, 2019 12:36 pm
by chronoteeth
this just looks... fun

idk why but it has a very endearing style, and it looks like everything is hand made too. yknow since it looks like a complete tc, ever thought about doin some fleshing out and selling it?

Re: [WIP]Decadence (Working title)

Posted: Tue Feb 26, 2019 3:27 pm
by alekksandar
Thanks everyone! I hope I'll be able to release something playable soon enough.
chronoteeth wrote:this just looks... fun

idk why but it has a very endearing style, and it looks like everything is hand made too. yknow since it looks like a complete tc, ever thought about doin some fleshing out and selling it?
Thanks! And yep, most of the stuff was hand-made. One graphic/texture I can remember off the top of my head that wasn't is the water texture, which is just a limited palette retexture of Doom's. But still, even though it looks fun, I'm trying my best to make it fun - make the enemies and weapons balanced, making good maps, et cetera - which I find definitely more difficult than drawing sprites.

I don't think anyone would dish out money for a doom mod, but regardless, I'd have to get people to redo most sounds and music for me since most of it was borrowed from other sources.

Here's a WiP of a new enemy type, since I realized I don't have any flying enemies that fire projectiles. And to justify a bump, I suppose. I'll update the OP with a proper monster/enemy list soon.

Re: [WIP]Decadence (Working title)

Posted: Sat Mar 02, 2019 4:36 pm
by Sinael
Looks interesting.
Noticed a lack of muzzleflashes in the video.

Re: [WIP]Decadence (Working title)

Posted: Sat Mar 02, 2019 4:52 pm
by PRIMEVAL
Magnificent! Love the art style.

Re: [WIP]Decadence (Working title)

Posted: Sat Mar 02, 2019 6:54 pm
by alekksandar
PRIMEVAL wrote:Magnificent! Love the art style.
Thanks a lot!! :)
Sinael wrote:Looks interesting.
Noticed a lack of muzzleflashes in the video.
They aren't supposed to be powered by gunpowder, due to the medieval-ish / fantasy theme. Maybe they're pneumatic or something.It does look a bit jarring, I admit.

Re: [WIP]Decadence (Working title)

Posted: Mon Mar 18, 2019 7:20 am
by alekksandar
Update! A playable beta/demo is out, with two wave survival maps and a tower climbing map.

Here are some new additions, amongst other things:

-A player sprite,
-Muzzleflashes
-Tweaked Balance
-3 standalone maps mentioned earlier
etc

https://gyazo.com/625b6411d6529982b415eabafbf152c4

Re: [WIP]Decadence (Test Beta out)

Posted: Mon Mar 18, 2019 7:47 am
by Amuscaria
Loving the art style.

Re: [WIP]Decadence (Test Beta out)

Posted: Mon Mar 18, 2019 4:51 pm
by Gez
I instantly recognized those drums in the titlemap music. :wink: