Ok, then I broke the quest. Just re-checked with an old save and cheats. Since in Sorona I got a lot of quests leading me to Blackwater, I went there and cleared the whole map BEFORE even getting to the Necromancer's guild. Now Blacknor doesn't spawn at allBigMemka wrote:To find Blacknor you must take a quest from Sandro. He sits in a cage in the North of Blackwater. You need a lock pick to release it. You will find it in the desert South of the estate of the rebellious peasants. But it's important to talk to Blacknor first!
Ascension (Release, v 1.4) - by Big Memka and Shadowman
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Got a cool project idea but nothing else? Put it in the project ideas thread instead!
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Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
Re: Ascension (Release, v 1.1) - by Big Memka and Shadowman
Re: Ascension (Release, v 1.1) - by Big Memka and Shadowman
To appear Blacknor you first need to take a task to find it from the necromancer Sandro. Without a quest Blacknor will not appear behind bars.pagb666 wrote:Ok, then I broke the quest. Just re-checked with an old save and cheats. Since in Sorona I got a lot of quests leading me to Blackwater, I went there and cleared the whole map BEFORE even getting to the Necromancer's guild. Now Blacknor doesn't spawn at allBigMemka wrote:To find Blacknor you must take a quest from Sandro. He sits in a cage in the North of Blackwater. You need a lock pick to release it. You will find it in the desert South of the estate of the rebellious peasants. But it's important to talk to Blacknor first!
Re: Ascension (Release, v 1.1) - by Big Memka and Shadowman
I took the task, Blacknor isn't there.BigMemka wrote:To appear Blacknor you first need to take a task to find it from the necromancer Sandro. Without a quest Blacknor will not appear behind bars.pagb666 wrote:Ok, then I broke the quest. Just re-checked with an old save and cheats. Since in Sorona I got a lot of quests leading me to Blackwater, I went there and cleared the whole map BEFORE even getting to the Necromancer's guild. Now Blacknor doesn't spawn at allBigMemka wrote:To find Blacknor you must take a quest from Sandro. He sits in a cage in the North of Blackwater. You need a lock pick to release it. You will find it in the desert South of the estate of the rebellious peasants. But it's important to talk to Blacknor first!
- Some pickups need their size increased, as they can't be taken easily from the shelves. For example, the secret Quartz Flask in Blacklands can't be taken at all.
Re: Ascension (Release, v 1.1) - by Big Memka and Shadowman
This was not the case in tests before. There may be an error in the script, we'll see.
The Quartz Flask can be taken from the side of the bed if you bend down even with low characteristics.
The Quartz Flask can be taken from the side of the bed if you bend down even with low characteristics.
Re: Ascension (Release, v 1.1) - by Big Memka and Shadowman
pagb666 wrote: Ok, then I broke the quest. Just re-checked with an old save and cheats. Since in Sorona I got a lot of quests leading me to Blackwater, I went there and cleared the whole map BEFORE even getting to the Necromancer's guild. Now Blacknor doesn't spawn at all
Spoiler:If it does not work, then please write in detail exactly where and in what sequence you went on this map and further before taking the quest.
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Re: Ascension (Release, v 1.1) - by Big Memka and Shadowman
My apologies for the change of subject, but where can I find the Cowardly Satyr's key? This door in the crypt requires it and I don't want to use cheats to know what's beyond it.
Re: Ascension (Release, v 1.1) - by Big Memka and Shadowman
This is one of the secret quests in Ascension.Cassidy wrote:My apologies for the change of subject, but where can I find the Cowardly Satyr's key? This door in the crypt requires it and I don't want to use cheats to know what's beyond it.
Spoiler:
Re: Ascension (Release, v 1.1) - by Big Memka and Shadowman
Amazing TC! Just two comments:
1. Would it be possible to pick up armors and keep them in the inventory, until they are usable, just like with weapons/spells?
2. I don't know if shotguns fit inside this DnD-like universe...
1. Would it be possible to pick up armors and keep them in the inventory, until they are usable, just like with weapons/spells?
2. I don't know if shotguns fit inside this DnD-like universe...
Re: Ascension (Release, v 1.1) - by Big Memka and Shadowman
- There are 3 unreachable "1024" secret sectors in the sewers
Re: Ascension (Release, v 1.1) - by Big Memka and Shadowman
1.No. But you can go back and get them when you improve your stats.edu11 wrote:Amazing TC! Just two comments:
1. Would it be possible to pick up armors and keep them in the inventory, until they are usable, just like with weapons/spells?
2. I don't know if shotguns fit inside this DnD-like universe...
2.Why not? This is fantasy!
Re: Ascension (Release, v 1.1) - by Big Memka and Shadowman
Ha-ha! After the doomworld scandal, I doubt it very much!pagb666 wrote:Just finished it yesterday. Had a blast. If this doesn't get a Cacoward, I'lll be pissed.
- There are 3 unreachable "1024" secret sectors in the sewers
Re: Ascension (Release, v 1.1) - by Big Memka and Shadowman
No idea about the dramas, have been away from that crap for 20 years. Probably it's as stupid as they were back then. Anyway, easy Cacoward, best of the year so far.BigMemka wrote:Ha-ha! After the doomworld scandal, I doubt it very much!pagb666 wrote:Just finished it yesterday. Had a blast. If this doesn't get a Cacoward, I'lll be pissed.
- There are 3 unreachable "1024" secret sectors in the sewers
Also, the eruption attack from the final boss also cripples performance, you should also consider removing the lightmaps it generates.
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Re: Ascension (Release, v 1.1) - by Big Memka and Shadowman
It really didn't had to be a scandal to start with.BigMemka wrote: Ha-ha! After the doomworld scandal, I doubt it very much!
Having said that, the quality on display is obvious, both here and in Shadowman's previous projects.
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Re: Ascension (Release, v 1.1) - by Big Memka and Shadowman
Script error, "AscRes.pk3:actors/objects/homeobj.txt" line 2348:
Invalid parameter 'a_startsound'
I have tried launching the 2 provided files in different orders via a custom .bat, but this error always shows up. If I load only the ascens.wad file, all the textures and things are errored in-game.
Invalid parameter 'a_startsound'
I have tried launching the 2 provided files in different orders via a custom .bat, but this error always shows up. If I load only the ascens.wad file, all the textures and things are errored in-game.
Re: Ascension (Release, v 1.1) - by Big Memka and Shadowman
What GZDoom version are you using?loplop6754 wrote:Script error, "AscRes.pk3:actors/objects/homeobj.txt" line 2348:
Invalid parameter 'a_startsound'