Abysm: Dawn of Innocence v1.2 UPDATE

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jazzmaster9
Posts: 851
Joined: Wed Apr 18, 2012 11:37 pm

Re: Abysm: Dawn of Innocence v1.2 UPDATE

Post by jazzmaster9 »

karry299 wrote:
Wrath of God: Generates a blast of energy that does heavy physical damage.
Does it really ? Because i tried to target an enemy from a distance. I tried to use it right next to an enemy. There is no visible "blast" to be seen anywhere, and enemies remain unharmed. A waste of an inventory slot if i ever saw one.
Its a close distance spell. so not really a waste at all.
If it didnt do any damage, its because an enemy is resistant to Blast Damage which are the bosses.
Okinell
Posts: 6
Joined: Tue May 18, 2021 4:25 pm

Re: Abysm: Dawn of Innocence v1.2 UPDATE

Post by Okinell »

Looks really interesting!!. :D.
I have a question though.... Can this "mod" be compatible with other monsters mods. I was thinking that maybe using this mod with colorful hell can give some different flavor (in order to make the gampley more wide ofc).

I don't know... its an idea that sparked in my mind after seeing some of the images.
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jazzmaster9
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Joined: Wed Apr 18, 2012 11:37 pm

Re: Abysm: Dawn of Innocence v1.2 UPDATE

Post by jazzmaster9 »

Okinell wrote:Looks really interesting!!. :D.
I have a question though.... Can this "mod" be compatible with other monsters mods.
I cannot ensure that this will be compatible with other gameplay mods.
Loading it with mods may cause unintented effects since this mod also replaces enemies and items.
Okinell
Posts: 6
Joined: Tue May 18, 2021 4:25 pm

Re: Abysm: Dawn of Innocence v1.2 UPDATE

Post by Okinell »

jazzmaster9 wrote:
Okinell wrote:Looks really interesting!!. :D.
I have a question though.... Can this "mod" be compatible with other monsters mods.
I cannot ensure that this will be compatible with other gameplay mods.
Loading it with mods may cause unintented effects since this mod also replaces enemies and items.
Oh well... That's unfortunate. Still, Awesome masterpiece I gotta say. Please keep it up the good work. I'll spend more time getting inmmersed in this wonderful work.

Have a wonderful day
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Nash
 
 
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Twitch ID: nashmuhandes
Github ID: nashmuhandes
Location: Kuala Lumpur, Malaysia

Re: Abysm: Dawn of Innocence v1.2 UPDATE

Post by Nash »

Figured I should stop using the Discord requests channel as it's going to make things hard to find lol.

jazz, I updated the HP bar so that it now has unlimited distance (previously, its detection distance was ultra short), and also made it ignore the player's auto-aim setting (previously, if the player had autoaim turned on, the HP bar detection will "snap" to the closest auto-aim target, which looks weird because the player might not be visually pointing towards anything in the center of the screen, yet this mysterious HP bar would've still be shown on the screen).
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hakrosinteractive
Posts: 47
Joined: Fri Apr 17, 2020 5:28 am
Graphics Processor: nVidia (Modern GZDoom)

Re: Abysm: Dawn of Innocence v1.2 UPDATE

Post by hakrosinteractive »

Very nice, i've included it on my app.

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