Re: Abysm: Dawn of Innocence RELEASED! - Action Adventure TC
Posted: Tue Feb 19, 2019 7:49 am
checked the version and now i have pie on my face was using 3.0.0 and when i upgraded the glitch was gone
Thank you for reporting that bug. Uploaded a new version of the mod which fixes this issueOcelliahSnurp wrote:Hi, is there supposed to be an enemy health bar on my HUD? I watched the review video by ICARUSLIV3S, and saw that he had one. I then went to play the mod for myself, and there wasn't one on my HUD. I then tried to load in an enemy health bar addon (JP HUD, to be exact), but got a message saying that there already was one included with this mod. It's probably something on my end, or I didn't look through my options well enough, but would someone mind pointing out what I might've missed? Sorry for pestering for what might be a simple solution, but thanks in advance.
Oh, and I'm using GZDoom version 3.7.2; the only other mod I'm using is the Bolognese gore mod.
Can you please go god mode, kill all Imps in the wide area before entering the den, kill all in the den, report back to the chief, then go out north from the camp, complete the second quest in the sunken city, report back to the chief (etc.) and finally go out again through the north exit? Just don't use the waypoint teleporter... (Takes around 30 minutes... )OcelliahSnurp wrote:Oh, and I'm using GZDoom version 3.7.2; the only other mod I'm using is the Bolognese gore mod.
Keep in mind that I cannot ensure compatibility for ALL gameplay mods since Abysm itself modifies/replaces some monster and thing behaviors.7HEPOW wrote: As Bolognese is considered a universal mod, I'd rather say it's a fault in Bolo.
Thank you so much for playing the mod The bugs now been fixed on the new update.Frozenwolf150 wrote:Just finished this mod so I don't know if all my comments will apply to the current version. I downloaded it shortly after Icarus posted his review.
Bug Reports:
* After clearing out the Ortheon Ruins, I entered the automap cheat to make sure I didn't miss anything. I noticed an oddly placed quiver of crossbow bolts, seen here north of the red torch.
* One of the giant spiders got stuck outside the map in Xanthra's Domain, and was only visible with the automap cheat.
* A few typos remain in the dialogue, the most common being "passed" instead of "past."
I'll likely play it again now that I've beaten it once.
Unfortunately no, changes to the map geometry makes old savefiles incompatible and some of these updates do just that.OmegaJamesPrice wrote:Is there any way to play the update with old saves?
Getting an error when i try to load it up.
Cheers!
Only Quest givers are marked, the Quest Log will you along with quest locations.Burly Jim wrote:Hi there, I'm really enjoying your mod but I'm completely lost. I need to fight the necromancer but I can't even find the catacombs. I've been wandering in circles for about fifteen minutes and it's not marked on my map like the other main quests.
Thank you for playing the mod and giving feedbackKroc wrote:Just getting into this after seeing icarusliv3s cover it -- just my kind of game, heavily exploration based. I like the open world and the dungeons but there's something in the whole that's just... missing... somewhere. Ammo is extremely tight to begin with meaning I had to do several trips back and forth before I was able to carve out a niche in the map, now that I've got the baron's den done I've got 1400 gold and plenty of ammo. I can't say what the answer to this is. Like others, I was kind of expecting an experience curve; some kind of method to upgrade your strength and/or weapons as you progress. I _like_ that the bow remains as practical as any other weapon but I've got to say that the fists are totally ill equipped for the style of play here. I beseech you for something with a little more reach (like a staff) to make fighting off Cacos and the like a realistic endeavour.
Anyway, besides this uncertainty about progression, I'm really enjoying the design of this mod, thanks!
Is it the one area where you need the Graveyard Key? I got a key that I swear was for a crypt or something, but the Graveyard Key door refuses to open.....am I looking in entirely the wrong place?jazzmaster9 wrote:Only Quest givers are marked, the Quest Log will you along with quest locations.Burly Jim wrote:Hi there, I'm really enjoying your mod but I'm completely lost. I need to fight the necromancer but I can't even find the catacombs. I've been wandering in circles for about fifteen minutes and it's not marked on my map like the other main quests.
The Sacred Catacombs is in the Tainted Woodlands.