Just finished this mod so I don't know if all my comments will apply to the current version. I downloaded it shortly after Icarus posted his review.
Pros:
* The soundtrack is excellent and I love the remixes of Phobos Anomaly.
* The mod has an open world feel, and the optional dungeons are a nice incentive. It made me want to fully explore everything to make sure I didn't miss anything. (Ironically, I still missed one optional dungeon the first time through.)
* The respawning enemies kept me on my toes, and were a good way to farm mana, especially after triggering a massive infight.
* Weapons remain useful throughout the game. I never felt that any weapon became obsolete like vanilla Doom's pistol. I even used my fists to finish off the final boss.
* AI allies are not completely useless and actually helped me out a couple of times. (Like when I jumped off their heads to reach a higher area.)
* Quests are easy to follow and I never felt lost or confused as what to do.
* Bosses presented a decent challenge for the most part. My favorite was the rabbit, and I got a laugh out of the player death message. (Actually, why ISN'T that an available weapon? It could replace the BFG.)
Cons:
* The lack of item hotkeys really hurt in some areas, where I wished there were a quick way to use a mana or health potion, like in Hexen.
* It's a shame that many areas have no music at all, whether large outdoor areas, or after killing a boss.
* With only two difficulty settings, the mod is almost too easy. I finished with over 40K gold which I rarely had to spend, I ran out of room to hold potions, and I never had to use any scrolls. A Hard setting would be nice.
* Given the feel of the mod, I was expecting an RPG progression system. Even if not as sophisticated as in Serpent Resurrection or Scattered Evil, some simple stat upgrades like in Strife would preferable. I'd have made these could be the bounty rewards, instead of gold.
* The vanilla Doom enemies feel too generic alongside the new monsters, especially since the former have no new abilities.
* Maps could use secrets that require a more effort to access, and hold greater rewards. I felt a little disappointed when I could just open a wall, pick up a handful of gold, and that counted as a secret.
Bug Reports:
* After clearing out the Ortheon Ruins, I entered the automap cheat to make sure I didn't miss anything. I noticed an oddly placed quiver of crossbow bolts, seen here north of the red torch.
Screenshot_Doom_20190224_155631.png
* One of the giant spiders got stuck outside the map in Xanthra's Domain, and was only visible with the automap cheat.
Screenshot_Doom_20190224_161117.png
* A few typos remain in the dialogue, the most common being "passed" instead of "past."
I'll likely play it again now that I've beaten it once.
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