Re: [RELEASE] PSX DOOM / FINALDOOM / DOOM64 on Gzdoom [GEC]
Posted: Sun Apr 14, 2019 10:55 pm
or some odd reason. i can on longer run the Doom 64 mod of this at all. though the PSX ones are fine
Discussion about ZDoom
https://forum.zdoom.org/
Hmmm, weird bug... Could you please try to test the official GZDoom 1.9.1 to see if this problem also happens there?Danfun64 wrote:For some reason, gamma correction affects the whole system, and then the display driver almost immediately resets the gamma to 1.0 regardless of what it's set to ingame. Regular GZDoom does not have this problem. The "D64 Brightness" setting is a good substitude, maybe even better than traditional gamma correction, but I would still like the original setting to work right.
We are not able to do testings on that kind of drivers in this momentDanfun64 wrote:In the case of my system, it's using the NVidia 419 drivers.
that's the thing. i never did anything differently. it just now gives me an error when loading up the Doom 64 oneGerardo194 wrote:Hmmm, weird... But maybe it could have an explanation. If it used to run before, it means that you might have changed the configuration or you moved the files to another position.
If you have changed some things... please try to get everything jost like you downloaded it, maybe that could help. I hope it runs again for you.
P.s. i'm making a single map for this Doom64 project in order to release the four missing monsters I've been working on
https://www.doomworld.com/forum/topic/1 ... on-page-1/
Can you try download it again? Maybe it could help. If the issue still goes on, tell us, please.MrRumbleRoses wrote:that's the thing. i never did anything differently. it just now gives me an error when loading up the Doom 64 oneGerardo194 wrote:Hmmm, weird... But maybe it could have an explanation. If it used to run before, it means that you might have changed the configuration or you moved the files to another position.
If you have changed some things... please try to get everything jost like you downloaded it, maybe that could help. I hope it runs again for you.
P.s. i'm making a single map for this Doom64 project in order to release the four missing monsters I've been working on
https://www.doomworld.com/forum/topic/1 ... on-page-1/
Well, it's good to know that... We really hope the stuff included in this project can be added to official GZDoom versions in the future, but it seems to us that there's no interest on it. My brother added many things from Doom64 thanks to Doom64 EX, even there's an unreleased GZDoom Builder that can make Doom64 maps in UDMF format.Danfun64 wrote:Can confirm that the issue exists in GZDoom 1.9.1 . Maybe it'll be fixed once this project is updated to the GZDoom 4.0 codebase.
i did. and it's still the sameGerardo194 wrote:Can you try download it again? Maybe it could help. If the issue still goes on, tell us, please.MrRumbleRoses wrote:that's the thing. i never did anything differently. it just now gives me an error when loading up the Doom 64 oneGerardo194 wrote:Hmmm, weird... But maybe it could have an explanation. If it used to run before, it means that you might have changed the configuration or you moved the files to another position.
If you have changed some things... please try to get everything jost like you downloaded it, maybe that could help. I hope it runs again for you.
P.s. i'm making a single map for this Doom64 project in order to release the four missing monsters I've been working on
https://www.doomworld.com/forum/topic/1 ... on-page-1/
Well, it's good to know that... We really hope the stuff included in this project can be added to official GZDoom versions in the future, but it seems to us that there's no interest on it. My brother added many things from Doom64 thanks to Doom64 EX, even there's an unreleased GZDoom Builder that can make Doom64 maps in UDMF format.Danfun64 wrote:Can confirm that the issue exists in GZDoom 1.9.1 . Maybe it'll be fixed once this project is updated to the GZDoom 4.0 codebase.
Anyway as you might know, my brother is also working on the reverse engineering of PSXDoom and Doom64 and has made a great progress so far; you can check his Github or visit Kaiser's discord.
We also have to fix some bugs of this project and thus release V.3
here's what happens https://twitter.com/MrRumbleRoses/statu ... 6096684032Erick194 wrote:any error image please.
how would i replace that, and wouldn't it effect the other things as well with the PSX Doom TC's?Erick194 wrote:Ok, from what I see you have to replace the gzdoom that contains version 2, since those parameters are created for version 2. With that it has to work.