by scalliano » Sat Jan 12, 2019 7:24 pm
Almost faultless.
The menu layout, the depth fade, the palette, the subtle overbright, the movement, this no longer feels like a total conversion, rather like an actual port. Even the Soulsphere trick works on Hectic. I feel as if this is now the definitive way to play the Midway console versions of Doom. Absolutely blown away.
In fact, the only issue I can find is that there appears to be something up with Final Doom's music tracks - they're being played with ingame sound effects rather than the instrument samples. MAP01 is comprised almost entirely of chainsaw noises and they reun the gamut from low-pitched motorcycle sounds to a baby farting, which is kind of hilarious.