And then you remember:bangstk wrote:For the next version, one thing you might consider doing is adding the PSXDOOM.PK3 / Final Doom / Doom 64 files as IWADS in gzdoom.pk3's iwad.txt file, that way you can choose which one to play just from running gzdoom.exe instead of dealing with batch files. They can even get separate config file sections in the same .ini.
The pk3s only need a handful of changes to run totally independent of DOOM2.WAD, in particular doom 64 needs a PLAYPAL lump and the border graphics. Everything else is just a couple console-only warnings about some missing menu graphics (which can just have invisible versions added)
[RELEASE] PSX DOOM / FINALDOOM / DOOM64 on Gzdoom [GEC] ME
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- TDRR
- Posts: 815
- Joined: Sun Mar 11, 2018 4:15 pm
- Operating System Version (Optional): Manjaro/Win 8.1
- Graphics Processor: Intel (Modern GZDoom)
- Location: Venezuela
Re: [RELEASE] PSX DOOM / FINALDOOM / DOOM64 on Gzdoom [GEC]
Re: [RELEASE] PSX DOOM / FINALDOOM / DOOM64 on Gzdoom [GEC]
I've played this for a while and it's great. Recreate the original games almost perfectly, but I have a question. How can I make maps for this port? either for PSX Doom or Doom 64.
- Gerardo194
- Posts: 25
- Joined: Thu Apr 04, 2013 10:58 pm
- Location: Costa Rica
Re: [RELEASE] PSX DOOM / FINALDOOM / DOOM64 on Gzdoom [GEC]
Glad to know you realized what was the problem, my friend.hikari47 wrote:Does anyone know why this mod keeps giving me "BlahblahMod.pk3 mapinfo.txt line 1: statscreen: unknown top level keyword" error every time?!
EDIT: Seems like this wasn't updated for GZDoom v4.2.0...
I don't know what you mean ... we haven't upload anything on ModDB... if you are referring to Retribution, well the difference is GREAT!!! Play them all and you will see it!!Solus wrote:Hello!
I have a question: what's difference between this version and the ones on DooMWorld (PSXDooM) and ModDB (DooM 64)?
Tools for editing haven't been made public yet... But they will.Solus wrote:Hello!Thank you!!! Wait for more!!SamVision wrote:PSXDoom of this version is more accurate to the original, much more accurate.Who knows?? maybe in the future...bangstk wrote:For the next version, one thing you might consider doing is adding the PSXDOOM.PK3 / Final Doom / Doom 64 files as IWADS in gzdoom.pk3's iwad.txt file, that way you can choose which one to play just from running gzdoom.exe instead of dealing with batch files. They can even get separate config file sections in the same .ini.
The pk3s only need a handful of changes to run totally independent of DOOM2.WAD, in particular doom 64 needs a PLAYPAL lump and the border graphics. Everything else is just a couple console-only warnings about some missing menu graphics (which can just have invisible versions added)TheMafla wrote:I've played this for a while and it's great. Recreate the original games almost perfectly, but I have a question. How can I make maps for this port? either for PSX Doom or Doom 64.
More is coming for PSXDoom and Doom64.
Re: [RELEASE] PSX DOOM / FINALDOOM / DOOM64 on Gzdoom [GEC]
I heard this project is being renamed and rebranded.
- Redneckerz
- Spotlight Team
- Posts: 1050
- Joined: Mon Nov 25, 2019 8:54 am
- Graphics Processor: Intel (Modern GZDoom)
Re: [RELEASE] PSX DOOM / FINALDOOM / DOOM64 on Gzdoom [GEC]
The engine powering this is supposed to be called DZDoom, correct me if wrong.SamVision wrote:I heard this project is being renamed and rebranded.
- Gerardo194
- Posts: 25
- Joined: Thu Apr 04, 2013 10:58 pm
- Location: Costa Rica
Re: [RELEASE] PSX DOOM / FINALDOOM / DOOM64 on Gzdoom [GEC]
DZDoom (DarkZDoom) that's correct. This will happen when version 3 releases.