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Re: Ashes: Dead Man Walking (Invincible Toilet Edition)

PostPosted: Mon Apr 08, 2019 10:37 pm
by ryoshenron
Great addon for what is now one of my all-time favorite Doom mods! And the perfect thing to tide me over while waiting for more from the original TC creator. I hope to see more maps for this mod from you as well now, so I get as much Ashes 2063 to play as possible.

Re: Ashes: Dead Man Walking (Sterile Edition Released)

PostPosted: Tue Apr 09, 2019 2:59 am
by Gez
Kroc wrote:DOOM RPG II let you pick up the toilets and throw them as weapons.

Toilets have been actual weapons of war in the real world, too.

Spoiler:

Re: Ashes: Dead Man Walking (Invincible Toilet Edition)

PostPosted: Mon Jan 06, 2020 3:48 pm
by JMP-Jack
I've found a bug. I think...
I have ingram but I can't buy silencer in map3
The trader say me: "I don't se anything you could mount it on"

I use "RJAshesDMWSpecial_v1_01.pk3"

Re: Ashes: Dead Man Walking (Invincible Toilet Edition)

PostPosted: Mon Jan 06, 2020 6:54 pm
by theroguemonk
my biggest problem or not problem i mean issue i have its very stiff animated... or something .. something is not optimal

Re: Ashes: Dead Man Walking (Invincible Toilet Edition)

PostPosted: Mon Jan 06, 2020 11:38 pm
by Captain J
You mean the weapon animation or the NPCs'? Because those are original stuff in the mod, not this map pack. I think they're all fine, since frankenspriting takes a lot of time than you can imagine!
JMP-Jack wrote:I've found a bug. I think...
I have ingram but I can't buy silencer in map3
The trader say me: "I don't se anything you could mount it on"

I use "RJAshesDMWSpecial_v1_01.pk3"
You mean The Bunker? Because that was the only place of DMW i could upgrade my Ingram. And guess what? It works for me. You have to get that gun AND 200 junks to upgrade, obviously.

Re: Ashes: Dead Man Walking (Invincible Toilet Edition)

PostPosted: Tue Jan 07, 2020 1:48 am
by JMP-Jack
Yes, the bunker. I have ingram and over 300 junks. I've already played this game (with addons) a year ago but I don't remember this bug. Strange.

Edit
I found the problem. "AshesJetfire.pk3" caused this bug. It works good with the main game but not with "dead man walking"

Re: Ashes: Dead Man Walking (Invincible Toilet Edition)

PostPosted: Tue Jan 07, 2020 8:08 am
by Vostyok
Yeah, this happens because Jetfire renames the fast-shooting Ingram to a new filename, hence the trader literally doesn't recognise it. Happens when you got different people working on different mods.

Trying summoning "Ingram2" if you want the suppressed version for now. We'll have to see if we can modify the dialogue to take advantage of the new weapon...

Re: Ashes: Dead Man Walking

PostPosted: Thu Jan 09, 2020 12:03 pm
by ReformedJoe
It should be a fairly trivial fix. However I'm not currently in a position to do much of anything about it, so it'll have to wait.

Re: Ashes: Dead Man Walking

PostPosted: Mon Feb 24, 2020 9:05 pm
by ReformedJoe
Hello folks,

This is just a minor update to add full compatibility with TheRailgunner's Jetfire mod. This simply adds checks to a dialogue in the bunker to account for differing item names.

Please report any issues you find.

Downloads here or in the OP:

Spoiler:

Re: Ashes: Dead Man Walking (Now Jetfire Compatible!)

PostPosted: Mon Feb 24, 2020 10:17 pm
by JMP-Jack
Many thanks!