Ashes: Dead Man Walking

For Total Conversions and projects that don't otherwise fall under the other categories.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
Vostyok
Posts: 1653
Joined: Sat Jan 17, 2015 8:54 am
Discord: Vostyok#3164
Location: On a fukken WAAAAAAAAGH

Re: Ashes: Dead Man Walking (Released!)

Post by Vostyok »



I made this using my new copy of OBS. Hope you like it buddy. :D
User avatar
PRIMEVAL
Posts: 165
Joined: Fri Jan 13, 2012 12:58 pm
Discord: Primeval#4268
Location: Cleveland

Re: Ashes: Dead Man Walking (Released!)

Post by PRIMEVAL »

Very nice, Vostyok! I'll be prepping the music for download sometime this week for those who want to obtain the proper, non-looped songs in higher quality.
User avatar
Vostyok
Posts: 1653
Joined: Sat Jan 17, 2015 8:54 am
Discord: Vostyok#3164
Location: On a fukken WAAAAAAAAGH

Re: Ashes: Dead Man Walking (Released!)

Post by Vostyok »

Reserve me a download of that.

Need moar
User avatar
ReformedJoe
Posts: 178
Joined: Mon May 21, 2018 4:52 pm

Re: Ashes: Dead Man Walking (Released!)

Post by ReformedJoe »

QuakedoomNukem Cz wrote:I think you forgot to delete these "dialog" options, since they do nothing and all that.
The blank dialogs are there to keep the "go back" options on keys 4 and 5 for consistency.
JMP-Jack wrote: Please, make a version without pulsing light (or slow pulsing light)
Shouldn't take too much effort. I'll see what I can do.
Edit: Made a couple of tweaks. Added a special version to the download section.
Vostyok wrote: I made this using my new copy of OBS. Hope you like it buddy. :D
Yeah that's some good shit right there. Gonna stick that bad boy up in the OP.
User avatar
Jimmy Gnosis
Posts: 4
Joined: Mon Dec 03, 2018 5:27 pm
Discord: JimmyGnosis#9128
Location: Virginia

Re: Ashes: Dead Man Walking (Released!)

Post by Jimmy Gnosis »

Normally I would have just PM'ed ReformedJoe but given that I'm still a new member, I can't. Anyways, I made a post on the last page of the thread with some minor bug reporting that I think may have been missed due to my posts needing to be authorized by a mod.
User avatar
JMP-Jack
Posts: 34
Joined: Sun Jun 10, 2018 7:56 am

Re: Ashes: Dead Man Walking (Released!)

Post by JMP-Jack »

Wow! The "special" version is already out? Very fast!
Thank you!
You are the best, man!
User avatar
ReformedJoe
Posts: 178
Joined: Mon May 21, 2018 4:52 pm

Re: Ashes: Dead Man Walking (Released!)

Post by ReformedJoe »

Jimmy Gnosis wrote:Normally I would have just PM'ed ReformedJoe but given that I'm still a new member, I can't. Anyways, I made a post on the last page of the thread with some minor bug reporting that I think may have been missed due to my posts needing to be authorized by a mod.
Yeah sorry I missed that post. Sorted out that texture.
Can't replicate the issue with the guards though.
User avatar
Zan
Posts: 338
Joined: Sat Oct 22, 2016 12:43 pm
Discord: Zan#0149
Location: The depths of Hedon.

Re: Ashes: Dead Man Walking (Released!)

Post by Zan »

Nice, looking forward to playing this!
User avatar
Vostyok
Posts: 1653
Joined: Sat Jan 17, 2015 8:54 am
Discord: Vostyok#3164
Location: On a fukken WAAAAAAAAGH

Re: Ashes: Dead Man Walking (Released!)

Post by Vostyok »

Zan wrote:Nice, looking forward to playing this!
The current version is pretty much done, unless Joe is planning on doing anything else with it. Play it now. I enjoyed it.
User avatar
TheAdamantArchvile
Posts: 14
Joined: Wed Dec 05, 2018 11:00 am
Discord: #7572
Location: Still in Hell

Re: Ashes: Dead Man Walking (Released!)

Post by TheAdamantArchvile »

I keep getting this error, every time I try to launch DMW with Ashes.
Last edited by TheAdamantArchvile on Thu Dec 13, 2018 11:55 am, edited 1 time in total.
User avatar
Captain J
 
 
Posts: 16779
Joined: Tue Oct 02, 2012 2:20 am
Discord: DiscussJ#3128
Location: A Year old Pizza Box

Re: Ashes: Dead Man Walking (Released!)

Post by Captain J »

The image seems removed, unfortunately. Is this Error caused by Incorrect File Orders?
User avatar
TheAdamantArchvile
Posts: 14
Joined: Wed Dec 05, 2018 11:00 am
Discord: #7572
Location: Still in Hell

Re: Ashes: Dead Man Walking (Released!)

Post by TheAdamantArchvile »

There, that should be the image fixed. Ok, now the problem seems to have fixed itself. I'm guessing it was just a load order error.
User avatar
ReformedJoe
Posts: 178
Joined: Mon May 21, 2018 4:52 pm

Re: Ashes: Dead Man Walking (Released!)

Post by ReformedJoe »

Vostyok wrote: The current version is pretty much done, unless Joe is planning on doing anything else with it. Play it now. I enjoyed it.
Yep barring some small fixes this is done. Like with Ashes, I'll probably make a clean version for use with gameplay mods.
TheAdamantArchvile wrote:There, that should be the image fixed. Ok, now the problem seems to have fixed itself. I'm guessing it was just a load order error.
100% a load order issue.

@Captain J, thanks for helping to sort these issues out.
User avatar
Captain J
 
 
Posts: 16779
Joined: Tue Oct 02, 2012 2:20 am
Discord: DiscussJ#3128
Location: A Year old Pizza Box

Re: Ashes: Dead Man Walking (Released!)

Post by Captain J »

Here are the Correct Load Order, if there are people still having problem with the loading the game;
ReformedJoe wrote:3. After that you will need to load the DMW .pk3 AFTER the base files, using either a shortcut,
or a launcher of your choice. Again, load DMW AFTER the base files or funky errors may occur.
Captain J wrote:Y'all have to load files in right order. With or without mod manager, it works just fine. My Favorite file order is;

1st: Ashes2063Maps
2nd: Ashes2063Mod
3rd: RJAshesDMW
User avatar
TheAdamantArchvile
Posts: 14
Joined: Wed Dec 05, 2018 11:00 am
Discord: #7572
Location: Still in Hell

Re: Ashes: Dead Man Walking (Released!)

Post by TheAdamantArchvile »

Captain J wrote:Y'all have to load files in right order. With or without mod manager, it works just fine. My Favorite file order is;

1st: Ashes2063Maps
2nd: Ashes2063Mod
3rd: RJAshesDMW
Yeah, that's the problem. I was loading the Mods before Maps and it wasn't working. Thanks for the help. Really good expansion for Ashes, I must say. I did see some missing textures here and there, though. One of the crates in the town hall, before the bunker, is missing it's back texture. It just gives off a HOM instead.

Return to “TCs, Full Games, and Other Projects”