Ashes: Dead Man Walking
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
Re: Ashes: Dead Man Walking (WIP)
I'm interested in playtesting, too.
- ReformedJoe
- Posts: 180
- Joined: Mon May 21, 2018 4:52 pm
Re: Ashes: Dead Man Walking (WIP)
PMs have been sent.
Again, if I didn't pick you, don't take it personally. I already have more play testers than I was planning on.
You'll all get to play it soon enough
Edit: Well at least 2 of you have responded so far
If testing goes well, the release will be within the next few days. Likely on Dooms birthday.
Again, if I didn't pick you, don't take it personally. I already have more play testers than I was planning on.
You'll all get to play it soon enough
Edit: Well at least 2 of you have responded so far
If testing goes well, the release will be within the next few days. Likely on Dooms birthday.
- ReformedJoe
- Posts: 180
- Joined: Mon May 21, 2018 4:52 pm
Re: Ashes: Dead Man Walking (Coming Soon)
Quick update!
Testing is going well so far, got a lot of good feedback. No major issues have popped up (but a lot of little ones).
10th is still looking good. But we'll see. Still waiting on some write ups from my elite testing cadre
Testing is going well so far, got a lot of good feedback. No major issues have popped up (but a lot of little ones).
10th is still looking good. But we'll see. Still waiting on some write ups from my elite testing cadre
Spoiler:
- ReformedJoe
- Posts: 180
- Joined: Mon May 21, 2018 4:52 pm
Re: Ashes: Dead Man Walking (Released!)
1st release! Check the bottom of the OP for the link.
Please report any issues you find!
Please report any issues you find!
- Jimmy Gnosis
- Posts: 4
- Joined: Mon Dec 03, 2018 5:27 pm
- Location: Virginia
Re: Ashes: Dead Man Walking (Released!)
Just beat it 100% on every level on hard. What a ride! Very fitting addon too, it belongs perfectly with the first episode.
Very minor nitpicks for the next version:
Very minor nitpicks for the next version:
Spoiler:
- Wivicer
- Posts: 367
- Joined: Sat Jul 27, 2013 4:39 pm
- Graphics Processor: nVidia (Modern GZDoom)
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Re: Ashes: Dead Man Walking (Released!)
In the first encounter with the ghost enemies, after killing I think 3 of them, I got a P_StartScript: Unknown script 301. Otherwise, this is fantastic so far.
- ReformedJoe
- Posts: 180
- Joined: Mon May 21, 2018 4:52 pm
Re: Ashes: Dead Man Walking (Released!)
It's possible you have a keybinding from another mod in your config that calls this script, and you pressed that key by accident. It's harmless, if a bit distracting at times.Wivicer wrote:In the first encounter with the ghost enemies, after killing I think 3 of them, I got a P_StartScript: Unknown script 301. Otherwise, this is fantastic so far.
- Wivicer
- Posts: 367
- Joined: Sat Jul 27, 2013 4:39 pm
- Graphics Processor: nVidia (Modern GZDoom)
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Re: Ashes: Dead Man Walking (Released!)
Yeah, that's probably it. Just finished, this is great!
- Captain J
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Re: Ashes: Dead Man Walking (Released!)
Oh my goodness, so it's finally here, eh? Thanks a lot and glad i could help. Anyway gotta play this map pack right away!
Re: Ashes: Dead Man Walking (Released!)
Good stuff! Had a blast from start to finish. Love the Patriot guy in the last map!
- QuakedoomNukem Cz
- Posts: 235
- Joined: Mon Nov 30, 2015 11:27 am
- Location: Smržovka; Czech Republic
Re: Ashes: Dead Man Walking (Released!)
In the short time that I have been playing this expansion I have been running into these exclamation marks at certain places.
Does it mean that an asset of the map is missing or is not properly displayed?
https://imgur.com/a/aqLKW5z
Does it mean that an asset of the map is missing or is not properly displayed?
https://imgur.com/a/aqLKW5z
- Captain J
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- Posts: 16890
- Joined: Tue Oct 02, 2012 2:20 am
- Location: An ancient Escape Shuttle(No longer active here anymore)
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Re: Ashes: Dead Man Walking (Released!)
Here are the Correct Load Order, if there are people still having problem with the loading the game;
ReformedJoe wrote:3. After that you will need to load the DMW .pk3 AFTER the base files, using either a shortcut,
or a launcher of your choice. Again, load DMW AFTER the base files or funky errors may occur.
Captain J wrote:Y'all have to load files in right order. With or without mod manager, it works just fine. My Favorite file order is;
1st: Ashes2063Maps
2nd: Ashes2063Mod
3rd: RJAshesDMW
Last edited by Captain J on Thu Dec 13, 2018 10:54 pm, edited 2 times in total.
Re: Ashes: Dead Man Walking (Released!)
"Epilepsy Warning: Segments of this mod contain rapidly pulsing lights"
FUUUUUCK!!!
Please, make a version without pulsing light (or slow pulsing light)
FUUUUUCK!!!
Please, make a version without pulsing light (or slow pulsing light)
- QuakedoomNukem Cz
- Posts: 235
- Joined: Mon Nov 30, 2015 11:27 am
- Location: Smržovka; Czech Republic
Re: Ashes: Dead Man Walking (Released!)
I think you forgot to delete these "dialog" options, since they do nothing and all that.
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