Ashes: Dead Man Walking (Released!)

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Re: Ashes: Dead Man Walking (WIP)

Postby Get Phobo » Wed Dec 05, 2018 7:29 pm

I'm interested in playtesting, too.
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Re: Ashes: Dead Man Walking (WIP)

Postby ReformedJoe » Thu Dec 06, 2018 6:16 pm

PMs have been sent.

Again, if I didn't pick you, don't take it personally. I already have more play testers than I was planning on.

You'll all get to play it soon enough :D

Edit: Well at least 2 of you have responded so far :P
If testing goes well, the release will be within the next few days. Likely on Dooms birthday.
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Re: Ashes: Dead Man Walking (Coming Soon)

Postby ReformedJoe » Sat Dec 08, 2018 5:44 pm

Quick update!

Testing is going well so far, got a lot of good feedback. No major issues have popped up (but a lot of little ones).

10th is still looking good. But we'll see. Still waiting on some write ups from my elite testing cadre 8-)

Spoiler:
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Re: Ashes: Dead Man Walking (Released!)

Postby ReformedJoe » Mon Dec 10, 2018 8:08 pm

1st release! Check the bottom of the OP for the link.

Please report any issues you find!
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Re: Ashes: Dead Man Walking (Released!)

Postby Jimmy Gnosis » Mon Dec 10, 2018 11:56 pm

Just beat it 100% on every level on hard. What a ride! Very fitting addon too, it belongs perfectly with the first episode.

Very minor nitpicks for the next version:
Spoiler:
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Re: Ashes: Dead Man Walking (Released!)

Postby Wivicer » Mon Dec 10, 2018 11:58 pm

In the first encounter with the ghost enemies, after killing I think 3 of them, I got a P_StartScript: Unknown script 301. Otherwise, this is fantastic so far.
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Re: Ashes: Dead Man Walking (Released!)

Postby ReformedJoe » Tue Dec 11, 2018 12:26 am

Wivicer wrote:In the first encounter with the ghost enemies, after killing I think 3 of them, I got a P_StartScript: Unknown script 301. Otherwise, this is fantastic so far.


It's possible you have a keybinding from another mod in your config that calls this script, and you pressed that key by accident. It's harmless, if a bit distracting at times.
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Re: Ashes: Dead Man Walking (Released!)

Postby Wivicer » Tue Dec 11, 2018 12:50 am

Yeah, that's probably it. Just finished, this is great!
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Re: Ashes: Dead Man Walking (Released!)

Postby Captain J » Tue Dec 11, 2018 1:12 am

Oh my goodness, so it's finally here, eh? Thanks a lot and glad i could help. Anyway gotta play this map pack right away!
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Re: Ashes: Dead Man Walking (Released!)

Postby PRIMEVAL » Tue Dec 11, 2018 2:22 am

Good stuff! Had a blast from start to finish. Love the Patriot guy in the last map!
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Re: Ashes: Dead Man Walking (Released!)

Postby QuakedoomNukem Cz » Tue Dec 11, 2018 10:18 am

When I try to load this up, I get this message.
Attachments
When I load up.png
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Re: Ashes: Dead Man Walking (Released!)

Postby TDG » Tue Dec 11, 2018 10:28 am

In the short time that I have been playing this expansion I have been running into these exclamation marks at certain places.
Does it mean that an asset of the map is missing or is not properly displayed?

https://imgur.com/a/aqLKW5z
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Re: Ashes: Dead Man Walking (Released!)

Postby Captain J » Tue Dec 11, 2018 10:30 am

Here are the Correct Load Order, if there are people still having problem with the loading the game;
ReformedJoe wrote:3. After that you will need to load the DMW .pk3 AFTER the base files, using either a shortcut,
or a launcher of your choice. Again, load DMW AFTER the base files or funky errors may occur.

Captain J wrote:Y'all have to load files in right order. With or without mod manager, it works just fine. My Favorite file order is;

1st: Ashes2063Maps
2nd: Ashes2063Mod
3rd: RJAshesDMW
Last edited by Captain J on Thu Dec 13, 2018 11:54 pm, edited 2 times in total.
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Re: Ashes: Dead Man Walking (Released!)

Postby JMP-Jack » Tue Dec 11, 2018 12:22 pm

"Epilepsy Warning: Segments of this mod contain rapidly pulsing lights"

FUUUUUCK!!!
Please, make a version without pulsing light (or slow pulsing light)
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Re: Ashes: Dead Man Walking (Released!)

Postby QuakedoomNukem Cz » Tue Dec 11, 2018 2:28 pm

I think you forgot to delete these "dialog" options, since they do nothing and all that.
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Those shouldn't be there.png
Those shouldn't be there.png (9.47 KiB) Viewed 97 times
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