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Doom Fortress 2 [BETA 1.0]

PostPosted: Fri Nov 23, 2018 11:01 am
by TDRR
Spoiler: Haroldo_ok's blessing


Many years ago, a guy by the name of "haroldo_ok" made this legendary mod named "Doom Fortress".
It brought all the classes of the Team Fortress series of games, it also added a bunch of new stuff, which is always great.
It wasn't too popular online but the few people that played it, loved it.

Unfortunately development on it ceased as it was deemed relatively complete, this wouldn't be a problem, if it didn't run correctly only in Skulltag, port that was also cancelled.

This mod aims to expand over what Doom Fortress did, fix any glaring balance issues, bring the mod closer to Team Fortress 2, give it more gamemodes and make it better overall.

The current changelist is:
Spoiler: Changes!


Right now the mod is just a bugfix, balance and compatibility patch, but i hope to extend further than that.

DOWNLOAD DOOM FORTRESS 2!

Re: Doom Fortress 2 [BETA 1.0]

PostPosted: Mon Apr 22, 2019 7:45 am
by MaxRideWizardLord
it's quite cheap for demoman to have eyelander + charge AND sticky bomb launcher at the same time. It should be either or either.

I quite fairly consider him to be the most overpowered class in Doom Fortress 2 even without the eyelander due his already rather too powerful explosives.

Re: Doom Fortress 2 [BETA 1.0]

PostPosted: Mon Apr 22, 2019 1:28 pm
by TDRR
MaxRideWizardLord wrote:it's quite cheap for demoman to have eyelander + charge AND sticky bomb launcher at the same time. It should be either or either.

I quite fairly consider him to be the most overpowered class in Doom Fortress 2 even without the eyelander due his already rather too powerful explosives.


Finally, some feedback! Okay, will be tweaked for the next update. Thanks for trying it out!