Total Chaos 1.0 Released! -- Retro Edition now available!

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Graf Zahl
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Re: Total Chaos - Hotfix 0.97.1 Available!

Post by Graf Zahl »

Sure. But let's not forget that the texture upload problems won't really get solved by more RAM. You either have to deal with frequent stalls or with extremely long up-front load times and you can bet that this will draw complaints from paying customers.

Even worse, if that happens it will fall back on GZDoom, even though you cannot blame an engine that was never meant to handle this amount of data, but how are the customers supposed to know that?

Also, if you give such high minimum requirements you just make yourself look bad. You'd get the top 10% of the market and be ridiculed for making something so inefficient that it requires dedicated gamer hardware to run.
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Rachael
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Re: Total Chaos - Hotfix 0.97.1 Available!

Post by Rachael »

Caligari87 wrote: I can't remember ever hearing about Steam pulling games for bad performance (at least not in recent memory).
This is all implying Steam even pulls things.

Have you seam the hot steaming pile of sewer garbage they've been letting up onto their storefronts over the past 3 years? That alone makes this a moot point.

By the way - most of it has stayed up since then. Very few titles have EVER gotten pulled.
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ate0ate
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Re: Total Chaos - Hotfix 0.97.1 Available!

Post by ate0ate »

Not to drag the topic out, but since it came up, I'm fairly certain that steam changed their policy for acceptable software to something along the lines of, and I'm paraphrasing a bit here, "if it isn't malware or blatantly illegal then we'll sell it." I remember it coming up in the steam forums over the summer when censorship was an issue. Here's an article...
https://www.cnet.com/news/steam-says-it ... -trolling/
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Nash
 
 
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Re: Total Chaos - Hotfix 0.97.1 Available!

Post by Nash »

Caligari87 wrote:And that's fair, but there's no reason wadaholic couldn't list the minimums as a 3.5GHz quadcore with 12GB RAM and a GTX1070Ti, or whatever.
No offense to wadaholic and team, as an artist myself I can appreciate the work that went into this game's visuals, and IMO I think the aesthetics are pretty on point, but listing such high requirements for a game that looks currently like this is going to piss off a lot of average joe customers.

For all the technological hiccups, TC's store page might get a big fat orange "mixed" review. At worst, a big fat red "mostly negative" review. All because of "lol @ system requirements", "wtf are these outdated graphics" etc

Games that look much better technologically (real-time shadows, physically based rendering, ragdoll physics, etc etc etc) have much lower requirements and even when cranked to high, can still maintain solid 60 FPS.

I'll use my own system as an example. Doom 2016 at Very High preset, I get 60 FPS. GTA 5 with most stuff at High and some stuff at Very High, 60 FPS. Dying Light at High, 60 FPS.

Total Chaos? I am getting 45 - 50 FPS with all post processing turned off.

Again, do not misinterpret what I said. TC is amazing art-wise but Graf already said it - the engine currently isn't equipped to handle such high amounts of data. And this will affect customer feedback and reviews in a negative way.

TC as a GAME in itself is more than worthy to be on Steam. However, for projects with such high fidelity art like TC, GZDoom still needs a lot of work before it can be acceptable to release to a completely different level of audience.
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Graf Zahl
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Re: Total Chaos - Hotfix 0.97.1 Available!

Post by Graf Zahl »

Nash wrote:
Total Chaos? I am getting 45 - 50 FPS with all post processing turned off.

Now THIS I don't understand. As long as it isn't busy uploading textures I can maintain stable 200 fps - and my system surely isn't that much better than yours.
The maps themselves aren't really taxing the engine, it's solely the large textures.
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Wad'a'Holic
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Re: Total Chaos - Hotfix 0.97.1 Available!

Post by Wad'a'Holic »

As much as I would love seeing this thing on Steam (even for free), I do have to agree with most of the points.
I've always intended TC to be free. This one is on me.......... the next project however, hopefully that will make it to Steam, but we'll see how its going a few years from now :lol:
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Enjay
 
 
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Re: Total Chaos - Hotfix 0.97.1 Available!

Post by Enjay »

I'll be honest, this style of game is not really my cup of tea (I usually prefer more action and less horror/suspense) but this is a very impressive game (it's not really a mod, it's a full game). The care and attention to detail that has gone into its production is stunning and the atmosphere is pretty amazing throughout. I love the originality of the models/enemies and the completeness and cohesiveness of the setting/story. The internal environments are miserable, decaying and claustrophobic and very much feel authentically like abandoned buildings that I have explored (but with far more radiation and tumorous incursions). So you'd think that when you get out side it would be better but the outside areas are equally oppressive in their own way. I thought that the graveyard area was really good. When it gets surreal, the misery just doesn't let up there either (and I mean that in a good way).

On the subject of the ending...
Spoiler:
As for running it, I had no problems whatsoever: good, fast frame rate throughout, no major stutters when loading new resources and the only very minor annoyance was the (perfectly understandable) relatively long loading times at the start. My computer is reasonably well-specced though.

Thanks for all your work on this Wad'a'Holic.
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Wad'a'Holic
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Re: Total Chaos - Hotfix 0.97.1 Available!

Post by Wad'a'Holic »

Enjay wrote:I'll be honest, this style of game is not really my cup of tea (I usually prefer more action and less horror/suspense) but this is a very impressive game (it's not really a mod, it's a full game). The care and attention to detail that has gone into its production is stunning and the atmosphere is pretty amazing throughout. I love the originality of the models/enemies and the completeness and cohesiveness of the setting/story. The internal environments are miserable, decaying and claustrophobic and very much feel authentically like abandoned buildings that I have explored (but with far more radiation and tumorous incursions). So you'd think that when you get out side it would be better but the outside areas are equally oppressive in their own way. I thought that the graveyard area was really good. When it gets surreal, the misery just doesn't let up there either (and I mean that in a good way).

On the subject of the ending...
Spoiler:
As for running it, I had no problems whatsoever: good, fast frame rate throughout, no major stutters when loading new resources and the only very minor annoyance was the (perfectly understandable) relatively long loading times at the start. My computer is reasonably well-specced though.

Thanks for all your work on this Wad'a'Holic.
Thanks for playing!
Hope it lived up to the years and years of waiting.

In regards to the ending... I'll send you a PM.
Sounds like you got the good ending first try :O
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Wad'a'Holic
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Re: Total Chaos - Hotfix 0.97.1 Available!

Post by Wad'a'Holic »

0.97.4 now available!
https://www.moddb.com/mods/total-chaos/ ... 974-latest
Spoiler: Changelog
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Tormentor667
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Re: Total Chaos - Update 0.97.4 Available!

Post by Tormentor667 »

With the latest version of Total Chaos and the latest SVN version of GZDoom, I get an error when launching:
Unable to load shader env:
Init Shader 'env':
Fragment shader:
0(12) : error C1008: undefined variable "texture7"

Linking:
Fragment info
-------------
0(12) : error C1008: undefined variable "texture7"
(0) : error C2003: incompatible options for link
DooDGuG
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Re: Total Chaos - Update 0.97.4 Available!

Post by DooDGuG »

What did just happen?
Spoiler:
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Wad'a'Holic
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Re: Total Chaos - Update 0.97.4 Available!

Post by Wad'a'Holic »

Tormentor667 wrote:With the latest version of Total Chaos and the latest SVN version of GZDoom, I get an error when launching:
Unable to load shader env:
Init Shader 'env':
Fragment shader:
0(12) : error C1008: undefined variable "texture7"

Linking:
Fragment info
-------------
0(12) : error C1008: undefined variable "texture7"
(0) : error C2003: incompatible options for link
Just drag totalchaos.pk3 onto Gzdoom. It will load the other packs with it.
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Wad'a'Holic
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Re: Total Chaos - Update 0.97.4 Available!

Post by Wad'a'Holic »

DooDGuG wrote:What did just happen?
Spoiler:
Woah. I have seen this happen a couple of times. I've never been able to reproduce the bug myself though.
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Re: Total Chaos - Update 0.97.4 Available!

Post by DooDGuG »

Wad'a'Holic wrote:
DooDGuG wrote:What did just happen?
Spoiler:
Woah. I have seen this happen a couple of times. I've never been able to reproduce the bug myself though.
I have an autosave right before it happens.
Here, hope it helps.
It happens right after smashing that ghost thingy with a pickaxe. It breaks and is instead replaced with a plasmagun.
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DOOMERO-21
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Re: Total Chaos - Update 0.97.4 Available!

Post by DOOMERO-21 »

make a script for prevent that bug something like takeinventory("plasmarifle",1) with restart.
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