Total Chaos - Update 0.97.4 Available!

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Total Chaos - Update 0.97.4 Available!

Postby Wad'a'Holic » Wed Oct 24, 2018 6:18 am



Download Total Chaos at ModDB (Standalone version, UPDATE 0.97.4)
Comes bundled with GZDoom and Freedoom. No doom2.wad requirement.

Spoiler: Changelog


Total Chaos is a total conversion mod for Doom 2 that runs on the GZDoom source port.
The mod is a survival horror set on a remote island known as Fort Oasis. The island was once run by a community of coal miners which one day suddenly disappeared, leaving behind the abandoned concrete jungle to waste away. Something, clearly, has gone very wrong with this place. Upon your arrival at Fort Oasis, you receive a strange radio transmission. Someone wants to he found. The further you travel into the concrete jungle, the more the situation ends up unraveling, and where you were heading is no longer clear. Find letters scattered around the world and uncover the mystery of what happened.


Screenshot Gallery: https://imgur.com/a/HEnOoLQ

Survive in 6 chapters
Explore the island of Fort Oasis in 6 chapters. In these chapters you will fight through apartments, utility tunnels, shopping centers, before reaching the city center and the mines that await you.

Fight against horrifying fiends
In every chapter, you will encounter new and even more horrifying creations. Each one processing their own unique attack patterns. Learning these is vital to surviving the oncoming onslaught.

Dispatch of them with a large assortment of weapons
Use anything you can find on the island to fight against the forces of evil. There are guns, but ammo for them is incredibly hard to come by. You will mostly be relying on tireirons, pickaxes, shivs and garden tools. Most of these can be crafted and some can be upgraded to wield more powerful blows.

The mod with the assistance of the source ports introduces many new graphical features, including 3D models and high resolution textures.
You will need Doom 2 to be able to play the mod, along with the latest version of GZDoom.

Spoiler: Install Instructions

Spoiler: Run Suggestions

Spoiler: Soundtrack

Spoiler: Gameplay
Last edited by Wad'a'Holic on Thu Nov 08, 2018 4:31 am, edited 28 times in total.
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Re: Total Chaos - Releasing on Halloween!

Postby Enjay » Wed Oct 24, 2018 6:22 am

That looks stunning. :shock:
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Re: Total Chaos - Releasing on Halloween!

Postby YukesVonFaust » Wed Oct 24, 2018 6:45 am

I've been waiting for this one to be released.

PREPARE YOUR CPUs FOR THIS ONE though.

Edit (and off-topic): My old mouse's left mouse button is broke, so i'm using the spare one (the bad news is, the LMB is double-clicking by itself, even in a single click, which made me accidentally double-post)
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Re: Total Chaos - Releasing on Halloween!

Postby Enjay » Wed Oct 24, 2018 7:15 am

YukesVonFaust wrote:Edit (and off-topic): My old mouse's left mouse button is broke, so i'm using the spare one (the bad news is, the LMB is double-clicking by itself, even in a single click, which made me accidentally double-post)

Heh, that would explain the triple post I corrected for you last night (well, last night here anyway).
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Re: Total Chaos - Releasing on Halloween!

Postby Caligari87 » Wed Oct 24, 2018 9:15 am

Looks amazing Wadaholic! Can't wait to be too scared to finish it, lol.

By the way, what's the rationale behind needing Doom2.wad? Why not make it standalone, or based on Freedoom? I'm not sure about the licensing of your resources but this honestly looks like something you could sell on Steam and I'd actually pay money for.

8-)
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Re: Total Chaos - Releasing on Halloween!

Postby Vostyok » Wed Oct 24, 2018 12:56 pm

Oh wow!

Guess I know what I'll be playing on the release date then.

Spoiler: This.
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Re: Total Chaos - Releasing on Halloween!

Postby Pompous Seed » Wed Oct 24, 2018 5:28 pm

IT'S HAPPENING.
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Re: Total Chaos - Releasing on Halloween!

Postby protox » Wed Oct 24, 2018 9:43 pm

I would suggest packaging it as a single download as well as a mod.

I mean it looks incredible for gzdoom, if the gameplay is there and it has enough content (2-3 hours worth of maps) I don't see why mods like this one could not be sold as a commercial game for a few dollars. The crap they pack in some indie bundles is a magnitude times worse in many cases then some quality original games on gzdoom engine. I think as long as you abide by gzdoom gpl license (release the code) but keep content copyrighted unless for custom editing (non-commercial). You can release a shareware version/demo as well.

Just an idea, but either looks very good.
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Re: Total Chaos - Releasing on Halloween!

Postby Marisa Kirisame » Thu Oct 25, 2018 3:37 am

Oh my god I've been waiting for so long
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Re: Total Chaos - Releasing on Halloween!

Postby R4L » Thu Oct 25, 2018 7:44 am

My body is ready
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Re: Total Chaos - Releasing on Halloween!

Postby Batandy » Thu Oct 25, 2018 8:35 am

Finally! :)
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Re: Total Chaos - Releasing on Halloween!

Postby BROS_ETT_311 » Thu Oct 25, 2018 11:03 am

Be still thy beating heart...the game lives!!
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Re: Total Chaos - Releasing on Halloween!

Postby Apeirogon » Thu Oct 25, 2018 12:01 pm

You will need Doom 2 to be able to play the mod, along with the latest version of GZDoom.

Why dont you make it iwad-like? Or there are still exist some textures from doom2?
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Re: Total Chaos - Releasing on Halloween!

Postby Wad'a'Holic » Thu Oct 25, 2018 11:11 pm

protox wrote:I would suggest packaging it as a single download as well as a mod.

I mean it looks incredible for gzdoom, if the gameplay is there and it has enough content (2-3 hours worth of maps) I don't see why mods like this one could not be sold as a commercial game for a few dollars. The crap they pack in some indie bundles is a magnitude times worse in many cases then some quality original games on gzdoom engine. I think as long as you abide by gzdoom gpl license (release the code) but keep content copyrighted unless for custom editing (non-commercial). You can release a shareware version/demo as well.

Just an idea, but either looks very good.


Cheers for the feedback.
Not ruling out making it its own package in the future.
I am yet to test this with Freedoom, it might actually run.

Hopefully I can get it working standalone in the next version.
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Re: Total Chaos - Releasing on Halloween!

Postby Marisa Kirisame » Fri Oct 26, 2018 4:12 am

It should technically be possible to make it not depend on any IWAD. If it doesn't use anything from doom2.wad you could just rename it to .ipk3.
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