Operation Sea Wolf [WIP] - Arctic Wolf Remake

For Total Conversions and projects that don't otherwise fall under the other categories.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

Re: Operation Sea Wolf [WIP] - Arctic Wolf Remake

Postby ImpieTwo » Wed Oct 10, 2018 5:24 pm

But if the difficulty curve isn't the same here as it is in the average wad, considering it has no classic doom assets, i don't see the point in insisting on UV as a matter of principle.

Three maps done: Insertion Point, Power Substation, and The Dam. Taking a break for a while to catch my breath.
ImpieTwo
 
Joined: 17 Aug 2015

Re: Operation Sea Wolf [WIP] - Arctic Wolf Remake

Postby Enjay » Wed Oct 10, 2018 6:01 pm

I agree entirely. The "I only play on UV" mindset has bugged me for years and it simply doesn't make sense to assume that modern day mods are set up with the same difficulty curve as a 25 year old game; especially when the mod in question is clearly entirely different to the original game. Hell, even in 1995, people were making WADs with difficulty settings that were nothing like those of the original game.

I too have released a number of maps where people complained about the difficulty and then I found out that they had jumped straight to the hardest difficulty setting (not counting Nightmare) because they only play on UV. I mean, there are three difficulty settings below what they picked but apparently something is wrong with the map if the most difficult setting is more difficult than they wanted. Heaven forbid that they try an easier setting. Those settings are just there to fill up the menu, right? :roll:
User avatar
Enjay
Everyone is a moon, and has a dark side which he never shows to anybody. Twain
 
 
 
Joined: 15 Jul 2003
Location: Scotland

Re: Operation Sea Wolf [WIP] - Arctic Wolf Remake

Postby Captain J » Thu Oct 11, 2018 12:15 am

Yeeeeah... I get the point now. I asked for it and have to deal with it, enjoy and such. I sometimes get frustrated if such difficulty problem occurs, although i asked for it but not that much. You know, i expected UV on this and other mods to be fairly challenging? I guess i asked too much... Anyhow, i honestly thank you for adding a lot of columns to dodge them annoying missiles.

And hey hey, thanks for noticing me, Enjay san!
User avatar
Captain J
'OH YE'
 
 
 
Joined: 02 Oct 2012
Location: Secret Chamber
Discord: DiscussJ#3128

Re: Operation Sea Wolf [WIP] - Arctic Wolf Remake

Postby ImpieTwo » Thu Oct 11, 2018 1:33 am

Captain J wrote:Anyhow, i honestly thank you for adding a lot of columns to dodge them annoying missiles.

lol yeah, after trying to play through wads like Pinochetstein, I try to make sure the player has plenty of places to run to when the shit hits the fan. Try being the key word anyway...

Granted, they look like fuel silos, and I can't imagine those would make for the best cover against missiles irl...
ImpieTwo
 
Joined: 17 Aug 2015

Re: Operation Sea Wolf [WIP] - Arctic Wolf Remake

Postby Graf Zahl » Thu Oct 11, 2018 2:31 am

Enjay wrote:I agree entirely. The "I only play on UV" mindset has bugged me for years and it simply doesn't make sense to assume that modern day mods are set up with the same difficulty curve as a 25 year old game; especially when the mod in question is clearly entirely different to the original game. Hell, even in 1995, people were making WADs with difficulty settings that were nothing like those of the original game.



I absaolutely do not get it either. I have seen mods which are ridiculously easy on UV setting and also some where HNTR would be too much to handle. On many of the recent bigger mods UV would far exceed my tolerance level.

At the end of the day all these people are ultimately ridiculing themselves. Nearly every time "the game is too hard" comes up you find out that the ones complaining are staunch believers in the "I only play on UV, I'm not a wimp" mindset. Hint: It's not a sign of intelligence to stubbornly stick to such a closed-minded attitude.
User avatar
Graf Zahl
Lead GZDoom Developer
 
Joined: 19 Jul 2003
Location: Germany

Re: Operation Sea Wolf [WIP] - Arctic Wolf Remake

Postby Rachael » Thu Oct 11, 2018 2:46 am

Graf Zahl wrote:Hint: It's not a sign of intelligence to stubbornly stick to such a closed-minded attitude.

I REALLY REALLY REALLY do not think that intelligence is what they're trying to brag about here...

:twisted:
User avatar
Rachael
QZDoom + Webmaster
 
Joined: 13 Jan 2004

Re: Operation Sea Wolf [WIP] - Arctic Wolf Remake

Postby Captain J » Thu Oct 11, 2018 6:16 am

Can... Can we stop talking about this? I'm sure we already got an answer few hours ago that they're unintentionally mistaken. :P
User avatar
Captain J
'OH YE'
 
 
 
Joined: 02 Oct 2012
Location: Secret Chamber
Discord: DiscussJ#3128

Previous

Return to TCs, Full Games, and Other Projects

Who is online

Users browsing this forum: Dr. Shotgun, Fredbob396, Google [Bot] and 6 guests