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H.U.R.L. WIP

Posted: Tue Sep 25, 2018 6:58 pm
by ImpieTwo



CURRENT TEST BUILD

I've been experimenting with this for the past week and wanted to open it to fellow modders to play with and add to. Maybe somebody can figure out how to make a reliable ammo purchase / weapon upgrade system for the vending machine, or make some interesting enemy variants, or come up with some interesting new levels (I've just been adapting the originals). Haven't implemented the trash pickups yet, although the sprites are there and ready to go.

Re: H.U.R.L. WIP

Posted: Tue Sep 25, 2018 11:38 pm
by Tormentor667
I love it :)

Re: H.U.R.L. WIP

Posted: Wed Sep 26, 2018 3:57 pm
by ImpieTwo
Tormentor667 wrote:I love it :)
SENPAI NOTICED ME!

Still needs a lot of work, some of which I'm clueless as to how to implement. It's more of an off and on experiment anyway, and I thought it'd be fun to see if anyone else had contributions to add.

Re: H.U.R.L. WIP

Posted: Wed Sep 26, 2018 4:15 pm
by Rachael
If I knew more about the original game I'd probably be able to be more helpful. >_< Your mod is the first that I ever even heard of it, though. xD

But - it goes without saying - Impie mod, yaaaay! :D

Re: H.U.R.L. WIP

Posted: Thu Sep 27, 2018 11:14 pm
by ronipunk
Oh man! I have not played that game in years. It probably would be better remade. Keep up the great work!

Re: H.U.R.L. WIP

Posted: Fri Sep 28, 2018 6:05 am
by AvzinElkein
Wait, what game is this mod based off of?

Re: H.U.R.L. WIP

Posted: Fri Sep 28, 2018 8:48 am
by wildweasel
AvzinElkein wrote:Wait, what game is this mod based off of?
it's right there in the title :|

Re: H.U.R.L. WIP

Posted: Sat Sep 29, 2018 7:01 pm
by MetroidJunkie
If you need a point of reference, LGR did a review of it which is how I learned about this game:
Spoiler:

Re: H.U.R.L. WIP

Posted: Sun Sep 30, 2018 2:50 am
by ImpieTwo
I love LGR's video on it. I actually first encountered the game on one of those weird "50 games in one" CDs that were so prevalent in the 90s. Always kinda liked it despite the awful mechanics.

Re: H.U.R.L. WIP

Posted: Sun Sep 30, 2018 7:46 am
by AvzinElkein
So I assume your take will fix the issues the original had?

Re: H.U.R.L. WIP

Posted: Sun Sep 30, 2018 12:17 pm
by Rachael
AvzinElkein wrote:So I assume your take will fix the issues the original had?
Question:

If that weren't the case, what point would there be in emulating every bug and limitation the original had?

Please AvzinElkein - use your mind! There's a lot of potential hidden in that cranium of your's! Deductive reasoning can answer a lot of these questions - if you have played any of Impie's previous mods, you know that not only does he want to recreate the original a little more flawlessly, but to continue it and expand on it with his own take in the long run.

There is no one trick pony at play here, this is the real deal - as long as he stays interested in it, obviously...

Re: H.U.R.L. WIP

Posted: Sun Sep 30, 2018 9:29 pm
by ImpieTwo
AvzinElkein wrote:So I assume your take will fix the issues the original had?
I should hope so! Although my decorate skills sometimes have a similar effect to bugs and glitches...

This is more of an experiment though, which is why I opened it to the zdoom community to play with as well. I'm not as good with decorate as some of these folks and maybe somebody will get bored and want to try adding something. I mainly made the basic assets using the HURL rip and recreated the first two maps. I'll get around to the other maps eventually.

Re: H.U.R.L. WIP

Posted: Mon Oct 01, 2018 4:48 am
by Skelegant
I'm not sure how to replicate the original shop system but if you only have one item kind on offer at a time it'll be easy to code in ACS, plus it'd add a little more challenge (to prevent the player stocking up on perfume spray cans lol)
Example acs (executed by activating shop linedef):

Code: Select all

Script "SOAPSHOP" (void) {
  SetActivatorToTarget(0);
  if (CheckInventory("trashpickup") >=2) {
    Print(s:"You just performed an exchange of currency and goods and are now the proud owner of another bar of soap! Lucky you");
    TakeInventory("trashpickup", 2);
    GiveInventory("Soap",1);
  }
  else {
    Playsound(0,"NOPELOL");
    Print(s:"What, you think soap grows on trees? Come back when you're a little, mmm, richer.");
  }
}

Re: H.U.R.L. WIP

Posted: Tue Oct 09, 2018 11:19 am
by Captain J
Looks good so far. And since i'm way too curious about this game, i would like to play H.U.R.L, in doom definition! Of course i'm expecting the full game. Looking forward to it and good luck. I'm sure making this would easy.
Skelegant wrote:

Code: Select all

    Print(s:"What, you think soap grows on trees? Come back when you're a little, mmm, richer.");
MAH BOI, i see what you did there! :P

EDIT:
Spoiler: Literally Spoiler Warning

Re: H.U.R.L. WIP

Posted: Tue Oct 09, 2018 4:09 pm
by ImpieTwo
Captain J wrote: EDIT:
Spoiler: Literally Spoiler Warning
Everybody's there, even the pig and tornado, although I couldn't get them to work the way I wanted.