F3 Stuff (Fallout 3\ New Vegas in DooM)
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- Armorum_Adamantium
- Posts: 2
- Joined: Sun Sep 23, 2018 5:42 am
- Location: Siberia
F3 Stuff (Fallout 3\ New Vegas in DooM)
Hail,
This mod was started after i saw Fallout 4 gameplay demonstration. So i was like "November? That is too long to wait." And I decided to make my own fallout in game i really like. I was making mod usually when i had enthusiasm. So that's why it took this long.
Mod Page https://www.moddb.com/mods/f3-stuff
Dunno what add next... There is already a ton of weapons. Some of them just need update.
You got:
Spiked Knuckles, Bowie knife, Chainsaw, Autoaxe, Powerfist, Dynamite\frag grenades.
10mm pistol, .44 revolver, .357 revolver, Chinese pistol, .45 auto pistol, Battle Rifle.
Hunting Shotgun, Double Barrelled shotgun, Sawed-off Shotgun, Combat shotgun, Lever-action shotgun.
Minigun, .45 smg, 10mm smg, Chinese assault rifle.
Missile launcher, flamer, heavy incinerator, rok-it launcher.
Plasma Rifle, Laser Rifle, Tesla Cannon, Gauss Rifle.
Fatman.
Some features:
Medkits is stored in inventory as ammo for stimpak\superstimpak.
Silencer can be attached\detached to .45 auto pistol. And for 10mm pistol too. Default "O".
10mm pistol and .44 revolver have feature to change sound between Fallout 3 and Fallout New Vegas. Default key "k".
Still no custom NPCs. Maps.
Also, sorry for my broken english.
This mod was started after i saw Fallout 4 gameplay demonstration. So i was like "November? That is too long to wait." And I decided to make my own fallout in game i really like. I was making mod usually when i had enthusiasm. So that's why it took this long.
Mod Page https://www.moddb.com/mods/f3-stuff
Dunno what add next... There is already a ton of weapons. Some of them just need update.
You got:
Spiked Knuckles, Bowie knife, Chainsaw, Autoaxe, Powerfist, Dynamite\frag grenades.
10mm pistol, .44 revolver, .357 revolver, Chinese pistol, .45 auto pistol, Battle Rifle.
Hunting Shotgun, Double Barrelled shotgun, Sawed-off Shotgun, Combat shotgun, Lever-action shotgun.
Minigun, .45 smg, 10mm smg, Chinese assault rifle.
Missile launcher, flamer, heavy incinerator, rok-it launcher.
Plasma Rifle, Laser Rifle, Tesla Cannon, Gauss Rifle.
Fatman.
Some features:
Medkits is stored in inventory as ammo for stimpak\superstimpak.
Silencer can be attached\detached to .45 auto pistol. And for 10mm pistol too. Default "O".
10mm pistol and .44 revolver have feature to change sound between Fallout 3 and Fallout New Vegas. Default key "k".
Still no custom NPCs. Maps.
Also, sorry for my broken english.
Re: F3 Stuff (Fallout 3\ New Vegas in DooM)
It would be great to see a Fallout 1.2 inventory and two weapons slots.
- Armorum_Adamantium
- Posts: 2
- Joined: Sun Sep 23, 2018 5:42 am
- Location: Siberia
Re: F3 Stuff (Fallout 3\ New Vegas in DooM)
Dunno how to make that.camper wrote:It would be great to see a Fallout 1.2 inventory and two weapons slots.
Re: F3 Stuff (Fallout 3\ New Vegas in DooM)
I also do not know how to do it. In GZDOOM there is a usual inventory, why it is impossible to add weapons to it, but only items? It should look something like the link.
https://www.instalki.pl/components/com_ ... ilauth.jpg
https://www.instalki.pl/components/com_ ... ilauth.jpg
- wildweasel
- Posts: 21706
- Joined: Tue Jul 15, 2003 7:33 pm
- Preferred Pronouns: He/Him
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Re: F3 Stuff (Fallout 3\ New Vegas in DooM)
The only thing I can figure is adding Quake 2-like "selectors" to the inventory bar that, when used, switch to the weapon in question. You could then probably "forget" to give those weapons slot numbers...but that'd be a pain for those players that rely on Next/Previous Weapon buttons, or number keys, or any number of other inputs.
- StroggVorbis
- Posts: 866
- Joined: Wed Nov 08, 2017 4:23 pm
- Graphics Processor: nVidia with Vulkan support
- Location: Germany
Re: F3 Stuff (Fallout 3\ New Vegas in DooM)
I suggest asking Marisa Kirisame about her implementation in Soundless Mound. There you can select the weapons via the inventory bar too.camper wrote:I also do not know how to do it. In GZDOOM there is a usual inventory, why it is impossible to add weapons to it, but only items? It should look something like the link.
https://www.instalki.pl/components/com_ ... ilauth.jpg
Re: F3 Stuff (Fallout 3\ New Vegas in DooM)
Maybe do not need a fast weapon switch. Enough two slots or even one. A player may use a kick or weapon blow as an alternate fire.wildweasel wrote:The only thing I can figure is adding Quake 2-like "selectors" to the inventory bar that, when used, switch to the weapon in question. You could then probably "forget" to give those weapons slot numbers...but that'd be a pain for those players that rely on Next/Previous Weapon buttons, or number keys, or any number of other inputs.
Yes, this is what need. Wonderful.DabbingSquidward wrote:
I suggest asking Marisa Kirisame about her implementation in Soundless Mound. There you can select the weapons via the inventory bar too.
- ramon.dexter
- Posts: 1529
- Joined: Tue Oct 20, 2015 12:50 pm
- Graphics Processor: nVidia with Vulkan support
- Location: Kozolupy, Bohemia
Re: F3 Stuff (Fallout 3\ New Vegas in DooM)
Well, I tried making a hacky workaround, and it worked, but it was...well, not correct.
So, I had CustomInventory weapons. When the "item" was used, it gived player the weapon. When other one was used, it removed all weapons from player and again given him the new one. It was clunky and it had issues, so I dropped it. Also I got to note that it was done with decorate and acs, before the zscript. I believe it could be done better in zscript, but, well, I dont have the skills to do that right.
So, I had CustomInventory weapons. When the "item" was used, it gived player the weapon. When other one was used, it removed all weapons from player and again given him the new one. It was clunky and it had issues, so I dropped it. Also I got to note that it was done with decorate and acs, before the zscript. I believe it could be done better in zscript, but, well, I dont have the skills to do that right.
Re: F3 Stuff (Fallout 3\ New Vegas in DooM)
Playing this in GZDoom 3.7.2, the DeadMarineNew actor causes my game to crash most of the time on load, It seems to be something about the RandomSpawners being spawned with A_CustomMissile. Using A_SpawnItem instead fixes the crashing, at any rate.