[WIP]WolfenDoom: Old Wounds

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what should this TC be renamed too

WolfenDoom: Old Wounds
WolfenDoom: *Leaving a comment about this part*
No votes
keep the same name
*Leaving a comment about a name*
No votes
Total votes : 18

Re: [WIP]WolfenDoom: Old Wounds

Postby JoeyTD » Sat Oct 17, 2020 11:16 am

CeeJay wrote:No maps ?

When I start a new game I just get regular stock DOOM levels.

That look like this:

oh boi I knew someone was gonna do that.
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Re: [WIP]WolfenDoom: Old Wounds

Postby CeeJay » Sat Oct 17, 2020 12:02 pm

Well, it's kind of my natural instinct when trying something DOOM related. Open menu, start game, etc.

Gave the test map a quick run. The bosses seem to be massive bullet-sponges when compared to the originals, I started out with a full supply of bullets and by the time I had killed them all I was down to only three bullets. Intentional?
Joined: 14 Mar 2010

Re: [WIP]WolfenDoom: Old Wounds

Postby Captain J » Sat Oct 17, 2020 12:27 pm

Yeah, i also had the same problem 'accidentally' playing the doom 2 with the mod. But i did play it in the test map because it's finished and all.

Except some bosses play misplaced sight sound and fire missile from wrong offset, it's fne. But is there any way to disable the retro filter? I know it looks so neat and retro with it, but it would make my eyes sore, sadly.
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Captain J
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Re: [WIP]WolfenDoom: Old Wounds

Postby Cheater87 » Sun Oct 25, 2020 11:01 am

Loving this mod, so much fun.
Joined: 01 Nov 2017

Re: [WIP]WolfenDoom: Old Wounds

Postby Cheater87 » Sun Oct 25, 2020 4:42 pm

Finished it, that was a lot of fun!
Joined: 01 Nov 2017


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