[WIP] Might & Magic VII in DOOM

For Total Conversions and projects that don't otherwise fall under the other categories.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

Re: [WIP] Might & Magic VII in DOOM

Postby DOOMERO-21 » Mon Nov 26, 2018 6:09 pm

Very nice, remember me Dark Souls
User avatar
DOOMERO-21
 
Joined: 02 Jan 2008
Location: Chile

Re: [WIP] Might & Magic VII in DOOM

Postby Tormentor667 » Thu Nov 29, 2018 4:42 pm

Awesome
User avatar
Tormentor667
needs more detail
 
Joined: 16 Jul 2003
Location: Germany

Re: [WIP] Might & Magic VII in DOOM

Postby SamVision » Thu Nov 29, 2018 6:39 pm

Toss in some custom weapons made with Daggerfall sprites and you'd have a stabbing good time.
User avatar
SamVision
 
Joined: 13 Apr 2010
Location: Behind You

Re: [WIP] Might & Magic VII in DOOM

Postby AlpacaNox » Sat Dec 15, 2018 3:12 pm

Hello everyone! Since quite a few people pointed out the need of new weapons / pickups I decided to merge that with the resources from Witchaven Not everything will be taken from that game, not at all, I am using it as sort of a base for future things. Here are some videos of progress and what's available in the current build:


User avatar
AlpacaNox
 
Joined: 07 Jul 2018
Discord: Alpaca#3603

Re: [WIP] Might & Magic VII in DOOM

Postby SamVision » Sat Dec 15, 2018 5:15 pm

That looks really cool, though some Doom graphics feel a bit jarring like the keycards. Did Witchaven have any shield sprites? I think a shielding mechanics could fit right in.
User avatar
SamVision
 
Joined: 13 Apr 2010
Location: Behind You

Re: [WIP] Might & Magic VII in DOOM

Postby AlpacaNox » Sat Dec 15, 2018 5:32 pm

SamVision wrote:That looks really cool, though some Doom graphics feel a bit jarring like the keycards. Did Witchaven have any shield sprites? I think a shielding mechanics could fit right in.

The second game introduced shields and the ability to dual wield things, athough I haven't looked through the content of it yet (only the 1st game) but planning to. All the original Doom sprites are going to be replaced later on, it just wasn't a priority as for now, plus not sure yet with what I am going to substitute things. (keys for example can be turned into gems or any other items).
Cheers
User avatar
AlpacaNox
 
Joined: 07 Jul 2018
Discord: Alpaca#3603

Re: [WIP] Might & Magic VII in DOOM

Postby SamVision » Sun Dec 16, 2018 4:20 pm

You can turn keycards into big keys and you can keep skull keys as is. Fantastic project by the way, the potential is pretty great.
User avatar
SamVision
 
Joined: 13 Apr 2010
Location: Behind You

Re: [WIP] Might & Magic VII in DOOM

Postby Zan » Mon Dec 17, 2018 2:02 am

Oh, God, this is shaping up quite awesomely, can't wait to see more
Never thought I'd experience the M&M feel again on something new
User avatar
Zan
 
Joined: 22 Oct 2016
Location: The depths of Hedon.
Discord: Zan#0149

Re: [WIP] Might & Magic VII in DOOM

Postby AlpacaNox » Thu Dec 20, 2018 3:24 pm


Little update. Imported several original fonts, polished the menu, a bit better widescreen support. Now the corpses are pick-up-able, planning on to make a little hub in future to allow player to buy/upgrade things but since learning ACS on the go don't know how much time that will require.

Zan wrote:Oh, God, this is shaping up quite awesomely, can't wait to see more
Never thought I'd experience the M&M feel again on something new


SamVision wrote:You can turn keycards into big keys and you can keep skull keys as is. Fantastic project by the way, the potential is pretty great.


Thank you!
User avatar
AlpacaNox
 
Joined: 07 Jul 2018
Discord: Alpaca#3603

Re: [WIP] Might & Magic VII in DOOM

Postby AlpacaNox » Fri Dec 21, 2018 12:27 pm


Testing FMVs, added basic experience system.

Last edited by AlpacaNox on Tue Dec 25, 2018 4:27 pm, edited 2 times in total.
User avatar
AlpacaNox
 
Joined: 07 Jul 2018
Discord: Alpaca#3603

Re: [WIP] Might & Magic VII in DOOM

Postby AlpacaNox » Sat Dec 22, 2018 7:31 am

User avatar
AlpacaNox
 
Joined: 07 Jul 2018
Discord: Alpaca#3603

Re: [WIP] Might & Magic VII in DOOM

Postby AlpacaNox » Fri Dec 28, 2018 2:54 pm


(the inn dialogue is a test for passing scripts along the conversation lines, that one levels up the character at the end of the conversation and then switches state to the next scenario(which is empty))
Little update:
+instanced interiors
+ACS based ui
+context-based actions (interior menu)
User avatar
AlpacaNox
 
Joined: 07 Jul 2018
Discord: Alpaca#3603

Re: [WIP] Might & Magic VII in DOOM

Postby Tormentor667 » Fri Dec 28, 2018 5:01 pm

I love it! Really awesome stuff you are coming up with here!
User avatar
Tormentor667
needs more detail
 
Joined: 16 Jul 2003
Location: Germany

Re: [WIP] Might & Magic VII in DOOM

Postby AlpacaNox » Tue Jan 01, 2019 2:32 pm

A few screenshots:
https://imgur.com/a/xGt1ZFm
Spoiler:

User avatar
AlpacaNox
 
Joined: 07 Jul 2018
Discord: Alpaca#3603

Re: [WIP] Might & Magic VII in DOOM

Postby Anerag » Wed Jan 02, 2019 3:37 pm

User avatar
Anerag
 
Joined: 02 Jan 2019
Twitch ID: Anerag

PreviousNext

Return to TCs, Full Games, and Other Projects

Who is online

Users browsing this forum: Semrush [Bot], ValadaEW and 14 guests