[WIP] Might & Magic VII in DOOM

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DOOMERO-21
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Re: [WIP] Might & Magic VII in DOOM

Post by DOOMERO-21 »

Very nice, remember me Dark Souls
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Tormentor667
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Re: [WIP] Might & Magic VII in DOOM

Post by Tormentor667 »

Awesome
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SamVision
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Re: [WIP] Might & Magic VII in DOOM

Post by SamVision »

Toss in some custom weapons made with Daggerfall sprites and you'd have a stabbing good time.
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AlpacaNox
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Re: [WIP] Might & Magic VII in DOOM

Post by AlpacaNox »

Hello everyone! Since quite a few people pointed out the need of new weapons / pickups I decided to merge that with the resources from Witchaven Not everything will be taken from that game, not at all, I am using it as sort of a base for future things. Here are some videos of progress and what's available in the current build:


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SamVision
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Re: [WIP] Might & Magic VII in DOOM

Post by SamVision »

That looks really cool, though some Doom graphics feel a bit jarring like the keycards. Did Witchaven have any shield sprites? I think a shielding mechanics could fit right in.
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AlpacaNox
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Re: [WIP] Might & Magic VII in DOOM

Post by AlpacaNox »

SamVision wrote:That looks really cool, though some Doom graphics feel a bit jarring like the keycards. Did Witchaven have any shield sprites? I think a shielding mechanics could fit right in.
The second game introduced shields and the ability to dual wield things, athough I haven't looked through the content of it yet (only the 1st game) but planning to. All the original Doom sprites are going to be replaced later on, it just wasn't a priority as for now, plus not sure yet with what I am going to substitute things. (keys for example can be turned into gems or any other items).
Cheers
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SamVision
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Re: [WIP] Might & Magic VII in DOOM

Post by SamVision »

You can turn keycards into big keys and you can keep skull keys as is. Fantastic project by the way, the potential is pretty great.
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Zan
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Re: [WIP] Might & Magic VII in DOOM

Post by Zan »

Oh, God, this is shaping up quite awesomely, can't wait to see more
Never thought I'd experience the M&M feel again on something new
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AlpacaNox
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Re: [WIP] Might & Magic VII in DOOM

Post by AlpacaNox »


Little update. Imported several original fonts, polished the menu, a bit better widescreen support. Now the corpses are pick-up-able, planning on to make a little hub in future to allow player to buy/upgrade things but since learning ACS on the go don't know how much time that will require.
Zan wrote:Oh, God, this is shaping up quite awesomely, can't wait to see more
Never thought I'd experience the M&M feel again on something new
SamVision wrote:You can turn keycards into big keys and you can keep skull keys as is. Fantastic project by the way, the potential is pretty great.
Thank you!
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AlpacaNox
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Re: [WIP] Might & Magic VII in DOOM

Post by AlpacaNox »


Testing FMVs, added basic experience system.

Last edited by AlpacaNox on Tue Dec 25, 2018 3:27 pm, edited 2 times in total.
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AlpacaNox
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Re: [WIP] Might & Magic VII in DOOM

Post by AlpacaNox »

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AlpacaNox
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Re: [WIP] Might & Magic VII in DOOM

Post by AlpacaNox »


(the inn dialogue is a test for passing scripts along the conversation lines, that one levels up the character at the end of the conversation and then switches state to the next scenario(which is empty))
Little update:
+instanced interiors
+ACS based ui
+context-based actions (interior menu)
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Tormentor667
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Re: [WIP] Might & Magic VII in DOOM

Post by Tormentor667 »

I love it! Really awesome stuff you are coming up with here!
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AlpacaNox
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Re: [WIP] Might & Magic VII in DOOM

Post by AlpacaNox »

A few screenshots:
https://imgur.com/a/xGt1ZFm
Spoiler:
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