Compendium - Classic Megawad Compilation

For Total Conversions and projects that don't otherwise fall under the other categories.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

Re: Compendium - Classic Megawad Compilation

Postby dmslr » Thu Dec 17, 2020 1:09 am

I noticed that there are some minor changes like liquid splashes. How can I delete all custom stuff? And I think these changes could be included in the second file not in the main one.
dmslr
 
Joined: 06 Aug 2019

Re: Compendium - Classic Megawad Compilation

Postby Dynamo » Fri Dec 18, 2020 11:33 am

dmslr wrote:How can I delete all custom stuff?

I think all you need to do is either comment out the relevant bits in TERRAIN.txt or just delete the file entirely (some of the liquids are originally from the mappacks featured, such as Daedalus if memory serves).
User avatar
Dynamo
It's a jungle out there.
 
Joined: 07 Jun 2008
Location: Lygon Street, Carlton

Re: Compendium - Classic Megawad Compilation

Postby Captain J » Tue Feb 16, 2021 1:23 am

Tho i'm bumping this thread kinda late, but i've got some feedback to share: Smoke terrain splash effect is rather large and would cover up the screen and in 2nd map of Slipgate(SLP02), the switch room where the Berserk is does not activate the mission 2 script and thus would not open up the door to the place you should progress on, softlocking the game.
User avatar
Captain J
That's Amoreee
 
 
 
Joined: 02 Oct 2012
Location: A Year old Pizza Box
Discord: DiscussJ#3128

Previous

Return to TCs, Full Games, and Other Projects

Who is online

Users browsing this forum: No registered users and 4 guests