Skulltag Emulation - Version 1

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Skulltag Emulation - Version 1

Postby TDRR » Mon Jul 02, 2018 10:17 pm

1.8.6 Compatible!
This mod is meant to bring over all Skulltag gamemodes and content into GZDoom
And also give modders a clean slate to make their own custom CTF based modes.

Nor Brad Carney nor the Zandronum dev team was involved in the development of this mod. (except for the assets of course)

The currently ported gamemodes are CTF and Skulltag, with Invasion and Last Man Standing close to completion (But the last 2 aren't present in the current version)
The currently ported maps are: all DM, LMS and Duel maps, plus DCTF1, 5, 6, D2ST1 and 9, with more in later updates (Right now those maps are to give you a taste of the gamemodes).
To play CTF or Skulltag, enable Deathmatch and Teamplay, and choose team Blue or Red then start a game on any of the ported CTF or ST maps.

So, what are you waiting for?
DOWNLOAD THE MOD!

Bots: UNZIP DIRECTLY INTO YOUR (G)ZDOOM DIRECTORY
DOWNLOAD BOT CONFIG!

It says DUBG-Bots but in reality i made these for this mod, but since i was waiting for BC to give me permission i released DUBG first.

Cool addons n' stuff:

Skulltag Powerups and Weapons for Doom 2: DOWNLOAD!

How many mods can i mantain at the same time? That's right, ZERO!
Last edited by TDRR on Thu Jul 05, 2018 4:29 pm, edited 1 time in total.
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Re: Skulltag Emulation - Version 1

Postby Whoah » Wed Jul 04, 2018 5:19 pm

This is really cool! Can't wait for Invasion to be added!
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Re: Skulltag Emulation - Version 1

Postby vólentiæn » Sun Jul 22, 2018 10:09 pm

No player 1 start
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Re: Skulltag Emulation - Version 1

Postby TDRR » Mon Jul 23, 2018 11:58 am

Run the game with the -deathmatch command line parameter, or "-deathmatch +teamplay 1" if you are going to play CTF.

The only maps which you will be able to run on Single Player will be the invasion maps (Which aren't done yet) also do note that either GZDoom 1.8.6 or ZDoom 2.8.1 is recommended because that's where i tested the mod the most.

EDIT: Forgot to say, the version of CTF on this version is pretty outdated and contains a few team-specific bugs, i will upload a new one later with upgraded CTF and LMS mode.
EDIT2: To increase compatibility to the absolute maximum i could cobble up a few dummy code pointers on ZScript. (Can i make flags with ZScript too?)
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Re: Skulltag Emulation - Version 1

Postby vólentiæn » Sat Jul 28, 2018 2:18 am

cant wait to use the better bots in invasion
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Re: Skulltag Emulation - Version 1

Postby Valken » Sat Jul 28, 2018 10:47 am

Whoah wrote:This is really cool! Can't wait for Invasion to be added!


+1
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Re: Skulltag Emulation - Version 1

Postby Apaul27 » Sat Jul 28, 2018 10:53 pm

Valken wrote:
Whoah wrote:This is really cool! Can't wait for Invasion to be added!


+1

I'm with you guys. :wink:
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Re: Skulltag Emulation - Version 1

Postby TDRR » Wed Oct 10, 2018 10:40 am

Sorry guys, but development will be frozen for a long, long time, because right now i don't have much time because i got a job (from 4pm-2am) and also have to assist to school, leaving little to no time.

Of course, if anyone wants to contribute to this project then just PM me about it and send me what you have done, and a sunday if i have enough time i can check your contribution out.
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