The Adventures of Square for Zandro/K8Vavoom

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TDRR
Posts: 815
Joined: Sun Mar 11, 2018 4:15 pm
Operating System Version (Optional): Manjaro/Win 8.1
Graphics Processor: Intel (Modern GZDoom)
Location: Venezuela

The Adventures of Square for Zandro/K8Vavoom

Post by TDRR »

99.9% OF THE CONTENT IN THIS MOD WAS MADE BY BIGBRIK GAMES, CREDIT GOES TO THEM

The Adventures of Square except now you can load it as a Doom mod and it now works in Zandronum (And K8Vavoom too, though this has not been tested extensively).
That's it, nothing else changed (Besides Shadius losing his/her/it's arms and gaining a teleport ability)

Made a new thread specifically for this one so that all bug reports seen in this version go to me, not the guys at BigBrik games
(But if the bug isn't specific to this version i will forward the bug report to them)

Here's a screenshot to prove that it indeed is Square 2.0 in GZDoom 1.8.6 (Zandronum too)
Image

As usual, click on this red text to download
Last edited by TDRR on Wed Apr 22, 2020 3:07 pm, edited 2 times in total.
Chloroxite
Posts: 50
Joined: Thu Jun 01, 2017 11:29 am

Re: The Adventures of Square for Zandro/1.8.6

Post by Chloroxite »

Interesting... Might have to try this sometime...
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TDRR
Posts: 815
Joined: Sun Mar 11, 2018 4:15 pm
Operating System Version (Optional): Manjaro/Win 8.1
Graphics Processor: Intel (Modern GZDoom)
Location: Venezuela

Re: The Adventures of Square for Zandro/1.8.6

Post by TDRR »

Version 1 has a critical bug, E2A1 is unfinishable due to a bug on the elevator, this will be fixed on the next update.
(Note that the rest of Episode 2 works fine)

EDIT: It works fine in 2.8.1, and something i forgot to mention, when playing in 1.8.6/Zandronum some 3D Floors might dissapear, i have no idea why this happens, because 1.8.6 already supported 3D Floor stacking, i will have to see if the devs have been using some weird different method for these 3D Floors.
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