Hellshots Golf v1.1 - puttering around

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Re: Hellshots Golf v1.1 - puttering around

Postby Assassin of Purity » Thu Jan 24, 2019 5:03 pm

More like Icaruslives putting. The mod features characters from mods Icarus reviewed and loved, with the exception of one. Interesting additions, but how?
Last edited by Assassin of Purity on Sat Jan 26, 2019 2:49 am, edited 1 time in total.
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Re: Hellshots Golf v1.1 - puttering around

Postby wildweasel » Thu Jan 24, 2019 5:11 pm

The mod features characters from mods by people who were present to actually do the work to get them in this mod.
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Re: Hellshots Golf v1.1 - puttering around

Postby Assassin of Purity » Thu Jan 24, 2019 5:12 pm

wildweasel wrote:The mod features characters from mods by people who were present to actually do the work to get them in this mod.

How was C. Kid gotten?
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Re: Hellshots Golf v1.1 - puttering around

Postby SiFi270 » Thu Jan 24, 2019 5:13 pm

More like "almost pirates vikings and knights for doom, except corzo killed all the pirates on his way here"
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Re: Hellshots Golf v1.1 - puttering around

Postby Assassin of Purity » Thu Jan 24, 2019 5:14 pm

SiFi270 wrote:More like "almost pirates vikings and knights for doom, except corzo killed all the pirates on his way here"

Who's Corzo?
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Re: Hellshots Golf v1.1 - puttering around

Postby wildweasel » Thu Jan 24, 2019 5:17 pm

C.Kid's creator was present for the creation of the project. Corzo is from High Noon Drifter.
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Re: Hellshots Golf v1.1 - puttering around

Postby Assassin of Purity » Thu Jan 24, 2019 5:19 pm

wildweasel wrote:C.Kid's creator was present for the creation of the project. Corzo is from High Noon Drifter.

Oh, ok then. Felt bad for the original post, so I edited it.
Last edited by Assassin of Purity on Sat Jan 26, 2019 3:01 am, edited 2 times in total.
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Re: Hellshots Golf v1.1 - puttering around

Postby wildweasel » Thu Jan 24, 2019 8:55 pm

Assassin of Purity wrote:Oh. Well now I feel that Terminus has ruined something important.

...What in the world is your damage? :?
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Re: Hellshots Golf v1.1 - puttering around

Postby Assassin of Purity » Thu Jan 24, 2019 9:51 pm

wildweasel wrote:
Assassin of Purity wrote:Oh. Well now I feel that Terminus has ruined something important.

...What in the world is your damage? :?

Well I changed my mind, but I was just upset at something. So sorry about that.
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Re: Hellshots Golf v1.1 - puttering around

Postby Captain J » Fri Jan 25, 2019 12:05 am

Please do concern more about what you post... I understand your Frustration and Disappointment, but i'm afraid this is very unnecessary.
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Re: Hellshots Golf v1.1 - puttering around

Postby Assassin of Purity » Fri Jan 25, 2019 8:12 am

Captain J wrote:Please do concern more about what you post... I understand your Frustration and Disappointment, but i'm afraid this is very unnecessary.

Alright. I was disappointed about something else, but I'm ok now. The golf mod seems nice by the way.
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Re: Hellshots Golf v1.1 - puttering around

Postby TerminusEst13 » Fri Jan 25, 2019 3:53 pm

If you have something that you don't like, I'd appreciate it if you just came out and said it instead of beating around the bush with nonsense. I don't bite.

Tesculpture wrote:Is there any possibility of having a score-card thingy that keeps track of each player's strokes-to-finish for each level, and their overall score?

It'd be easy to do for offline, just have the scorecounter store another inventory item value in the player that carries from level to level.
The question is when it comes to online, either displaying the scores of multiple people or how to handle the scores of people that came in late.
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Re: Hellshots Golf v1.1 - puttering around

Postby Assassin of Purity » Fri Jan 25, 2019 9:03 pm

TerminusEst13 wrote:If you have something that you don't like, I'd appreciate it if you just came out and said it instead of beating around the bush with nonsense. I don't bite.

Tesculpture wrote:Is there any possibility of having a score-card thingy that keeps track of each player's strokes-to-finish for each level, and their overall score?

It'd be easy to do for offline, just have the scorecounter store another inventory item value in the player that carries from level to level.
The question is when it comes to online, either displaying the scores of multiple people or how to handle the scores of people that came in late.

No no, the golf mod looks like fun, and i'm so happy that C. Kid got added in as a playable character (will Rena be included too?). It was just something else that got me, that's all.
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Re: Hellshots Golf v1.1 - puttering around

Postby Assassin of Purity » Wed Jan 30, 2019 11:24 am

Well I tried the mod. I got to say it's very nice. Are you thinking on adding in performance options, Terminus? :)
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Re: Hellshots Golf v1.1 - puttering around

Postby kadu522 » Wed Jan 30, 2019 4:34 pm

You could use the Scoreboard term.

After all its not like you are geting kill scores so its un-used right now. unless it can't be changed to track strokes that is.
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