Captain J wrote:You can use Weapon Zoom key to follow the ball. It should be easy thanks to the ball's trajectory trail.
No I meant a camera that is attached to the ball like how the chasecam is attached to heads when gibs happen in Raven games.
Re: Hellshots Golf v1.1 - puttering around
Posted: Fri Dec 28, 2018 7:16 am
by SiFi270
Found a bug where if you load this with Adventures of Square and use the console or whatever to go through its original levels, the cows don't respond when they're hit by a golf ball. How did none of the playtesters spot this one. Come on.
There's also a bug where Hae-Lin's only a mugshot buried deep within the .pk3. If you ask me, this is one of those bugs that can only be fixed by adding Hae-Lin. I've seen a lot of bugs with such a solution lately, even in games completely unrelated to Doom.
EDIT: Okay, this mod has reached a new low.
The spray paint goes right through the Pizza Hut poster. Now how am I supposed to make it say "Pizza Butt"?
Next you'll be telling me this doesn't work with Reelism...
Re: Hellshots Golf v1.1 - puttering around
Posted: Sat Dec 29, 2018 3:05 pm
by TerminusEst13
SamVision wrote:
Captain J wrote:You can use Weapon Zoom key to follow the ball. It should be easy thanks to the ball's trajectory trail.
No I meant a camera that is attached to the ball like how the chasecam is attached to heads when gibs happen in Raven games.
This would be...difficult and I'm not sure if I can guarantee it, but I'd be interested in trying it at least.
SiFi270 wrote:There's also a bug where Hae-Lin's only a mugshot buried deep within the .pk3. If you ask me, this is one of those bugs that can only be fixed by adding Hae-Lin. I've seen a lot of bugs with such a solution lately, even in games completely unrelated to Doom.
This was funny, but speaking seriously for a bit I would love to add Hae-Lin as a character. Unfortunately, her spriteset would need to be completely and totally rehauled--her existing sprites are horribly unpolished and she doesn't have anything that would serve as a golf pose.
Re: Hellshots Golf v1.1 - puttering around
Posted: Sat Dec 29, 2018 3:34 pm
by SiFi270
That makes me upset.
But then again, so does this.
Re: Hellshots Golf v1.1 - puttering around
Posted: Sat Dec 29, 2018 7:37 pm
by YukesVonFaust
TerminusEst13 wrote:
YukesVonFaust wrote:term when are you going to make a template pack for custom characters plox
Caleb for golf, you say?
Could be.
hell, i might throw in some of the ZDoom Forums Superstars in there too (like WildWeasel, Captain J, Kate, Rachael, PillowBlaster and even freaking Scuba Steve)!
(or i might bring some of my cringy ocs too)
Re: Hellshots Golf v1.1 - puttering around
Posted: Fri Jan 04, 2019 1:03 pm
by Erenussocrates
Instant cacoward, I don't even care.
Re: Hellshots Golf v1.1 - puttering around
Posted: Fri Jan 04, 2019 6:53 pm
by TDG
Hello Terminus,
Have you seen this video review of Icaruslives yet;
I like to think that is one of the biggest achievements for a modder can hope to earn, that one of his or her mods or TC gets to featured in one of Mr Icarus' videos.
Re: Hellshots Golf v1.1 - puttering around
Posted: Sat Jan 05, 2019 1:17 am
by Captain J
Super congrats, Term! You've earned it once again. Since this mod is clever, impressive and even addictive than i expected!
Re: Hellshots Golf v1.1 - puttering around
Posted: Fri Jan 11, 2019 3:32 pm
by PacotheMajestic
Loving this map design so much, but I'm having a bit of difficulty getting it to work with zandronum, and I'm not sure whether to ask about this here or the zandronum forums since I have no idea where the problem comes from. Anyway, when I load hellshots on my server, the mods custom HUD doesnt show at all. Other gameplay mods work fine, though.
Re: Hellshots Golf v1.1 - puttering around
Posted: Sat Jan 12, 2019 7:16 am
by UnbornDecay25
PacotheMajestic wrote:Loving this map design so much, but I'm having a bit of difficulty getting it to work with zandronum, and I'm not sure whether to ask about this here or the zandronum forums since I have no idea where the problem comes from. Anyway, when I load hellshots on my server, the mods custom HUD doesnt show at all. Other gameplay mods work fine, though.
I aint Terminus so I wouldnt know, but this is primarily a GZdoom mod innit? Or am I confusing myself?
Re: Hellshots Golf v1.1 - puttering around
Posted: Sat Jan 12, 2019 12:21 pm
by PacotheMajestic
UnbornDecay25 wrote:
PacotheMajestic wrote:Loving this map design so much, but I'm having a bit of difficulty getting it to work with zandronum, and I'm not sure whether to ask about this here or the zandronum forums since I have no idea where the problem comes from. Anyway, when I load hellshots on my server, the mods custom HUD doesnt show at all. Other gameplay mods work fine, though.
I aint Terminus so I wouldnt know, but this is primarily a GZdoom mod innit? Or am I confusing myself?
As most mods do, it definitely worked right out of the box in GZDoom, but I'm trying to play it with a friend of mine, so Zandronum is needed.
Re: Hellshots Golf v1.1 - puttering around
Posted: Sat Jan 12, 2019 3:24 pm
by TheMightyHeracross
UnbornDecay25 wrote:I aint Terminus so I wouldnt know, but this is primarily a GZdoom mod innit? Or am I confusing myself?
No, the mod has Zandronum support, and there's multiple Zandronum servers hosting Hellshots right now.
PacotheMajestic wrote:Loving this map design so much, but I'm having a bit of difficulty getting it to work with zandronum, and I'm not sure whether to ask about this here or the zandronum forums since I have no idea where the problem comes from. Anyway, when I load hellshots on my server, the mods custom HUD doesnt show at all. Other gameplay mods work fine, though.
The HUD is the only problem? This might be a dumb question but did you try changing your screen size? Set it to 10, which would be the status bar if you were playing vanilla.
Re: Hellshots Golf v1.1 - puttering around
Posted: Sat Jan 12, 2019 4:52 pm
by PacotheMajestic
TheMightyHeracross wrote:
The HUD is the only problem? This might be a dumb question but did you try changing your screen size? Set it to 10, which would be the status bar if you were playing vanilla.
Well, I feel pretty intelligent right now. That was the issue, thanks a bunch guys, and sorry about that.
Re: Hellshots Golf v1.1 - puttering around
Posted: Sun Jan 13, 2019 10:04 pm
by TerminusEst13
For posterity's sake, yes, the mod was intentionally and primarily designed as a Zandronum mod. GZDoom support is in and it works and people can play on it just as well as on Zandronum.
For future updates I'll either include a separate HUD or I'll just make the HUD the same whether it's fullscreen or bar.
Either way, the portraits must stay.
Re: Hellshots Golf v1.1 - puttering around
Posted: Wed Jan 16, 2019 4:17 pm
by Tesculpture
Is there any possibility of having a score-card thingy that keeps track of each player's strokes-to-finish for each level, and their overall score?