El_Sombrerero wrote:This is not about what I want,
El_Sombrerero wrote:That ZSCript code from Nash is probably what you need.
That is exactly what I told you to use in the meantime.
Thank you, but since I can use Nash's code, it won't be necessary.
El_Sombrerero wrote:But my point is that slipery movement in a mod which is very precision based can lead to very frustrating gameplay.
That is true, although I never felt a problem with the movement being slippery. Mabye I'm just too used to it. Like I said, it will be an option.
SamVision wrote:Otto needs some sort of pathfinding, like regular Doom enemies he homes in on the player instead of trying to find them.
Not sure if I can follow you here. You mean he should be
more or
less effective?