-Our dig is going hell? Or well? The character W is a pixel short so it rather resembles to H.
- The protagonist actually can talk, but only in dialogue. He does not grunt, scream, even has no landing sound effect.
- These little green things have the exact sound effects of the bigger variant, and it's quite confusing. And yet sounds too overly deep for weak and wee swarm.
- Most of Fire Extinguishers are somewhat on the ground.
- To open the jammed door, you always have to turn on the gauntlet manually. I found it rather inconvenient because i already got the thing and all. And if you somehow deplete the battery, the game gets softlocked.
- While other messages are clarifying enough to look for a item, this particular one is overly simplified imo.
- Some of the lift does not crush me for some reason.
- You know, i genuinely thought there was no exit because it was the end of demo... Until i found this switch with no information and all. It's rather well hidden and i had to look around for a good amount of time. Perhaps add some kind of brightmap to it?
- Oosh? I think he meant, Gosh.
- I can't use this Stim unless i'm damaged and i found it redundant: there are plenty of superior healing items while it just heals me 10 HP, so i see no point nor usage of it. Vanilla Doom's health bonus, on the other hand, is very important because of over-healing.
- Nope. Fire is harmless. Fire good.
- The direct hit of Shotgun's Primary Fire mostly never finish off the mid-enemies like brown melee aliens. So the wasting of extra shell ammo is guaranteed.
Also its Alt-Fire is a doubled firepower just like what Pistol does. Can i just use Grenade instead? I happen to get plenty of them but i couldn't use them until the end...
- Trees and Bushes would look weird in certain view. Add FORCEYBILLBOARD flag, i suppose.
- Machine Gun's sprite literally disappears when i zoom. And it doesn't really zoom much further, too. Had some hard time sniping enemies.
- Okay. Let's talk about these buttholes. Their projectiles and the damage output are just unnecessarily punishing. I had full 100 health and then bam! Got hit once and went down to 33. And you know, i think i can take the projectile speed, but can you at least decrease the damage?
- 1 of 4, 4 of 4... Severely, Drastically Simplified. Older Quake games had good example of staying elaborating while being simple: "(Two or)One more Switch to Go..." And "Sequence Complete!"
- Once again, there's another Switch with no brightmap and just being half-hidden. I had a lot of luck and finding it without searching the whole building.