[WIP] Interstellar Enforcer - (Hiatus)

For Total Conversions and projects that don't otherwise fall under the other categories.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

Re: [WIP] Interstellar Enforcer - (Hiatus)

Postby Wisecrack34 » Wed Apr 08, 2020 7:01 am

I just got reminded about this mod right now after getting re-recommended Icarus's video and to find out that there's been a update on a long silence project is really great to hear. Don't worry too much about not working on it for a while, it's your life and we haven't paid shit to earn this mod, plus quite a few other promising mods have gone silent for much longer so a 2 year gap is rather short by the usual standard. I'm gonna go back and replay the demo again, hope you have a great day and stay safe during these troubling times :)
User avatar
Chief Executive Clown
Joined: 31 Aug 2017
Location: N/A (Subjective)
Discord: Wisecrack34 #0909
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)

Re: [WIP] Interstellar Enforcer - (Hiatus)

Postby Captain J » Sun Apr 12, 2020 6:21 am

Wonderful work, bravo! Very atmospheric, huge and excellent TC where you space travel for justice. I love the sound effect of each weapon and they all have projectile based attack instead of hitscan! Either the enemies. So that's a thing.
Spoiler: and here are some feedback!
And that's about it! I really wish i could explore more planet in the future. Keep up the good work!
Last edited by Captain J on Sun Apr 12, 2020 11:44 pm, edited 1 time in total.
User avatar
Captain J
That's Amoreee
Joined: 02 Oct 2012
Location: A Year old Pizza Box
Discord: DiscussJ#3128

Re: [WIP] Interstellar Enforcer - (Hiatus)

Postby ReformedJoe » Sun Apr 12, 2020 11:41 am

Thanks for the feedback J. Trust me, I am painfully aware of those problems. Some of them (like the lift not crushing you) were deliberate design choices.

They'll all be addressed when I get around to reworking this project.
User avatar
Joined: 21 May 2018


Return to TCs, Full Games, and Other Projects

Who is online

Users browsing this forum: BoneofMalkav, BouncyTEM, Marisa the Magician, ZikShadow and 5 guests