DUBG - 2.0 RC2 (12/03/2020) (fixed links!)

For Total Conversions and projects that don't otherwise fall under the other categories.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

Re: DUBG - 2.0 RC2 (12/03/2020)

Postby TDRR » Thu Mar 12, 2020 3:16 pm

2.0 RC2 is here.
This actually was possible since 2.0 RC1, but forgot to mention it: You can play D4V with DUBG's weapons, if you enable "dehacked compatibility" in DUBG's menu and load D4V first, and DUBG last. Same with various other mapsets that use DEHACKED, as well as monster and other DEHACKED mods.

Brief changelog follows:
-New Super Shotgun, graphics by... Uh, Franco Tieppo or Necronxxis (hope i spelled that right)? Smooth anims by HenryRenry, a.k.a ok_henry. Removed it's alt-fire.
-Revolver has been re-balanced, and has a longer reload animation to balance out it's firing power.
-Chainsaw now always gibs enemies with a gibbing animation, even without the monsters patch.
-Chaingunners will always drop a minigun, even without the monsters patch.
-Some other minor fixes.

Download link in the first post, as always.

EDIT: Big dumb me noticed the links were broken and directed to RC1 instead of RC2, and the monsters patch linked to the main .pk3. Sorry, that has been fixed now!
User avatar
TDRR
A living work in progress
 
Joined: 11 Mar 2018
Location: Venezuela
Discord: TDRR#5820
Operating System: Windows Vista/7/2008 64-bit
Graphics Processor: Intel (Modern GZDoom)

Previous

Return to TCs, Full Games, and Other Projects

Who is online

Users browsing this forum: Ahrefs [Bot], DoomwithaView and 11 guests