SamVision wrote:This looks wonderful, please actually finish it.
Gideon020 wrote:I agree, please continue.
Thanks, glad you liked it!
Certainly, I'll keep playing around with the mod. But as always, (spare) time is of the essence. Also, I have three other mods out in the wild that need tending, I believe
exorio wrote:I love how heavy it feels when the player walks! Definitely not a big fan of the sprites though.
If you mean the enemies, they are placeholders. I probably will never have enough time and skill to delve deep into monster spriting, sorry. But there are enough awesome artists and technicians in this community, I trust somebody already made some mech-sprites
These are from Metal Slug and some RPG Maker forums (the mech) btw.
Weapons and the pixel arty explosions from Metal Slug, I quite like though - they meld well with the basic GZDoom aesthetics and give a not-too-serious-tone.
Gideon020 wrote:All this needs now is a flamethrower, a PPC and an Alpha Strike choice!
You bet!
Good opportunity to check out how to make a class selection screen/implementation to switch between light/medium/heavy for different loadouts. Maybe even mid-level via morphing? Flamer... overheat pain state for the enemies even? Dunno, again: Spare time, job and all ... :/
shadstarn wrote:here is a great idea.. what about a mod for doom where you can climb on mecs and climb off.... also take over other mecs
also i can help you try to make the enemies look more realitic ... leave ma message i cant promise i am able to
Like Titan Fall?
Way beyond my skill and probably only doable in a very simplified form in GZDoom. But, Sgt. Mark of Brutal Doom had something cooking with enterable mechs and other vehicles, using 3D models even, if I remember correctly. And Blade of Agony has a tank with separatly moving turret and body - if you're interested in the technical side of things. But thats not my goal here, sorry.
I'm here to find that slow, heavy, juggernaut-on-mechanical-feet feeling of movement and weaponry.