Re: Soundless Mound: Demo Version [Update 4]
Posted: Thu Apr 19, 2018 11:52 am
Wow! This is definitely a good god damn spooky mod... or level? I really enjoyed however I am not a big fan of playing horror games but I am a masochist so never mind. This one gave me chills with the long dark corridors, the silence in certain rooms, the slow moving but fast chewing pinkies, it was a very atmospheric mod/level. If it's really just a demo then I can't wait for the full release. I'm really glad that I've seen something in the doom engine that I could have never dream about. To be honest for some parts I switched to chasecam because I was expecting some jumpscares... And that's a really good touch. Make people expect something ultra scary stuff giving a heart attack, but it actually builds up really slow. No jumpscares, but a great suspenseful atmosphere. Damn. I have no words... Good job!
Before editing my post:
Reading the comments above, I think I should have said something about the gameplay too. I try my best.
I played it on normal. I don't say it was easy because it's really just a normal difficulty level but with all those health pickups I collected I think... I think it should be... less? Maybe? At the end I still had like 15 health drinks and 4 medikits that could recover my full life twice if I hit 1 Hp. I don't say it's not necessary but I consider myself a bad doom gamer so even for me sometimes it felt more like an easier gameplay... I guess that means I have to play it again in hard mode.
The weapons were quite okay. The crowbar was a bit strange tho. Sometimes it dealt huge damage like I have charged it... but I didn't. (One of the bruisers even died in one light hit with the crowbar.) But I guess that's okay.
The transitions were great. It always gave the feeling "something's gonna pop up from the dark and kill me as I enter this room".
I can't think of anything else for now...
Now some bugs (I guess):
- I found a part where you can climb up on a box. I guess you didn't flag it as impassable. I don't remember where I found it so when I play it again I will keep an eye out for that.
-On the end of the level I found this: The monster counter went crazy for some reason.
That's it I guess. I loved it!
Before editing my post:
Reading the comments above, I think I should have said something about the gameplay too. I try my best.
I played it on normal. I don't say it was easy because it's really just a normal difficulty level but with all those health pickups I collected I think... I think it should be... less? Maybe? At the end I still had like 15 health drinks and 4 medikits that could recover my full life twice if I hit 1 Hp. I don't say it's not necessary but I consider myself a bad doom gamer so even for me sometimes it felt more like an easier gameplay... I guess that means I have to play it again in hard mode.
The weapons were quite okay. The crowbar was a bit strange tho. Sometimes it dealt huge damage like I have charged it... but I didn't. (One of the bruisers even died in one light hit with the crowbar.) But I guess that's okay.
The transitions were great. It always gave the feeling "something's gonna pop up from the dark and kill me as I enter this room".
I can't think of anything else for now...
Now some bugs (I guess):
- I found a part where you can climb up on a box. I guess you didn't flag it as impassable. I don't remember where I found it so when I play it again I will keep an eye out for that.
-On the end of the level I found this: The monster counter went crazy for some reason.
That's it I guess. I loved it!