Deep Rising - Doom II story-driven TC

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WojtTheDoomer
Posts: 77
Joined: Sun Apr 02, 2017 8:55 am
Location: Poland

Re: Deep Rising - Doom II story-driven TC

Post by WojtTheDoomer »

Great news for everyone waiting for this project. After many months of work the underwater level is finished at last - and it looks quite good. I have playtested it, and checked it twice, and it's quite good - only things I need to work on in it are some bugs with lights, the last stretch (where you actually go inside the temple) being too boring, and other small fixes.

After that is done, I'll start working on the desert mission. This time I know what this mission will be like, so it won't take that much time.

I also plan on including briefings before every mission.
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WojtTheDoomer
Posts: 77
Joined: Sun Apr 02, 2017 8:55 am
Location: Poland

Re: Deep Rising - Doom II story-driven TC

Post by WojtTheDoomer »

I have a little problem now, because I am doing some desert missions and...anyone got an idea where can I find some generic Arab terrorist/ISIS-looking enemy sprites?
irukanjji
Posts: 132
Joined: Fri Feb 28, 2014 4:27 pm

Re: Deep Rising - Doom II story-driven TC

Post by irukanjji »

WojtTheDoomer wrote:I have a little problem now, because I am doing some desert missions and...anyone got an idea where can I find some generic Arab terrorist/ISIS-looking enemy sprites?
Duke Nukem 3D Mods: Quest For Saddam and Quest For Hussein aka Quest for Al-Qa'eda
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WojtTheDoomer
Posts: 77
Joined: Sun Apr 02, 2017 8:55 am
Location: Poland

Re: Deep Rising - Doom II story-driven TC

Post by WojtTheDoomer »

Hello, it's be back again. I am proud to announce that Im still working on this, and made some big progress on some of the missions. I have one question, where can I find good MD3/MD2 models? I tried looking everywhere and found nothing.
(I already used some from http://www.md2.sitters-electronics.nl/models.htm, so I got that one checked out already)
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WojtTheDoomer
Posts: 77
Joined: Sun Apr 02, 2017 8:55 am
Location: Poland

Re: Deep Rising - Doom II story-driven TC

Post by WojtTheDoomer »

This is very important for this project.

Well, im busy with my life lately, and the project slowed down to a crawl. That, plus several problems with this mod led me to making the decision to stop it's development process. I don't want to force myself to do anything, it would just make everything worse if I would keep on making this mod.

It's not cancelled by any means, it's development process is just halted. I deeply apologize to anyone who wanted to play this mod, but I just don't want to deliever a bad product to the Doom community due to my lack of ideas and will to do it.
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Ravick
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Joined: Sun Aug 22, 2010 10:59 pm
Location: Tubarão, Brasil
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Re: Deep Rising - Doom II story-driven TC

Post by Ravick »

Join the club! :)

It is better not to rush indeed. Take your time. The community will be still around when you and the mod are ready.
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Mere_Duke
Posts: 215
Joined: Sun Aug 28, 2016 3:35 pm
Location: Russia

Re: Deep Rising - Doom II story-driven TC

Post by Mere_Duke »

Don't worry but either don't think that people ignore your work and don't give much attention. There are many like me who silently waited for the release. Good luck! So many cool projects were released after years of hiatus, hope yours will be the one of such kind.
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