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Re: Splatterhouse 3D TC - 2 Episodes!

PostPosted: Fri Jan 11, 2019 8:30 pm
by ImpieTwo
SamVision wrote:Will there be no two-by-four? It's not a Splatterhouse game without the two-by-four.

I went with the bat as a universal bludgeon. Partly I went with what was available, and partly I don't like arsenals bloated with unnecessary weapons. So I just went with a handful of weapons that each bring something the others don't.

Fist: very close range, rapid fire, can be powered up with berserk strength
Bat: good reach, heavy damage, but really slow
Kick: in-between fist and bat, always available except when shotgun is selected
Chainsaw: very close range, very rapid, always gibs so kills the unkillable zombies
Shotgun: long range, two fire modes, and kills multiple targets at once; limited ammo, slow reload
Potassium Bomb: long range, slow trajectory, splash damage
Terror Blast: long range, rapid fire

Re: Splatterhouse 3D TC - 2 Episodes!

PostPosted: Sat Jan 12, 2019 3:58 pm
by IDKrisis
This caught my interest after seeing it mentioned on Doom Mod Madness. It looks very interesting. Any plans on making a third episode?

Re: Splatterhouse 3D TC - 2 Episodes!

PostPosted: Sat Jan 12, 2019 11:38 pm
by ImpieTwo
IDKrisis wrote:This caught my interest after seeing it mentioned on Doom Mod Madness. It looks very interesting. Any plans on making a third episode?

I consider the Splatterhouse story to have concluded with part 2 on the genesis. If enough people want to try a community episode i'd be down to MC it and compile it.

Re: Splatterhouse 3D TC - 2 Episodes!

PostPosted: Sun Jan 13, 2019 10:01 am
by IDKrisis
ImpieTwo wrote:I consider the Splatterhouse story to have concluded with part 2 on the genesis. If enough people want to try a community episode i'd be down to MC it and compile it.

Splatterhouse 3 was the final part of the series produced for the Genesis. Though there are four different endings, the best ending brings a conclusive end to the series as the Terror Mask is permanently destroyed.

Re: Splatterhouse 3D TC - 2 Episodes!

PostPosted: Mon Jan 14, 2019 3:35 am
by ImpieTwo
IDKrisis wrote:
ImpieTwo wrote:I consider the Splatterhouse story to have concluded with part 2 on the genesis. If enough people want to try a community episode i'd be down to MC it and compile it.

Splatterhouse 3 was the final part of the series produced for the Genesis. Though there are four different endings, the best ending brings a conclusive end to the series as the Terror Mask is permanently destroyed.

I know, but it was generic and cliche compared to the first two, and feels tacked on to extend a franchise. The first two are much more intriguing and have a natural, organic connection.

Splatterhouse: Rick fights his way through a haunted house to save his girlfriend, only to end up killing her instead when she turns into a monster. Awesome.

Splatterouse 2: Rick dives into the depths of Hell to rescue Jenny's spirit and bring her back to life. Fucking awesome.

Splatterhouse 3: An evil dude wants to sacrifice Rick's family to conquer/destroy the world. Yawn.

It's like 1 is a classic indie horror film from the 80s, 2 is the sequel that everyone wanted and a perfect follow-up to the original, and 3 is... the inevitable watered-down Hollywood sequel (making the new Splatterhouse the equally inevitable shitty Hollywood reboot that fails to restart the franchise).

SH3 lacks the personal touch of the first two: all that's at stake in 1 and 2 is the love of Rick's life (and his own life, too, sure). If he fails, they're both dead, and the rest of the world has no idea what happened -- Rick and Jen are alone in their own little corner of hell made just for them. There's also the fear of the unknown at work: you have no idea what the hell these things are, nor where they came from, and you probably don't want to know.

3 takes us to typical "cataclysmic threat" territory, explains the source of the monsters with a generic villain, and barely balances the humdrum with the fact that there's more than a game over consequence for failing to save your family members. It'd help if the game were actually fun, too, but it's more of an exercise in frustration and tedium.

Re: Splatterhouse 3D TC - 2 Episodes!

PostPosted: Mon Jan 14, 2019 6:40 am
by IDKrisis
Fair enough. I just wanted to know your reasons for leaving out the third instalment.

Re: Splatterhouse 3D TC - 2 Episodes!

PostPosted: Mon Jan 14, 2019 6:43 am
by ImpieTwo
lol that's pretty much it.

Re: Splatterhouse 3D TC - 2 Episodes!

PostPosted: Tue Jan 29, 2019 10:51 pm
by ImpieTwo
Updated the Hell level (episode 2 finale) to include more health and ammo.

Re: Splatterhouse 3D TC - 2 Episodes!

PostPosted: Tue Apr 16, 2019 3:37 am
by ImpieTwo
Updates!

- A few level tweaks to reduce tedium, especially final levels.

- Bat has 3 damage frames instead of one, allowing you to maul enemies more effectively with a single swing.

- Potassium Bombs are more damaging.

- Boreworms are less damaging.

- Bagman has shorter attack range.

Re: Splatterhouse 3D TC - 2 Episodes!

PostPosted: Tue Apr 16, 2019 10:42 am
by Beezle
So far loving this mod, but I have a question about the weapons. Does the bat lose durability, or something, requiring another one later on?

Re: Splatterhouse 3D TC - 2 Episodes!

PostPosted: Tue Apr 16, 2019 12:55 pm
by QuakedoomNukem Cz
Beezle wrote:So far loving this mod, but I have a question about the weapons. Does the bat lose durability, or something, requiring another one later on?

Nope, it's permanent, along with chainsaw.