[v2.0] The Adventures of Square: EPISODE 2: GALACTIC LUNACY

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RichterBelmont12
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Re: [v2.0] The Adventures of Square: EPISODE 2: GALACTIC LUN

Post by RichterBelmont12 »

:O OOOOH SNAP!!!!! But It has to wait for Doom December 2018 to put this on my Channel.
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m8f
 
 
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Re: [v2.0] The Adventures of Square: EPISODE 2: GALACTIC LUN

Post by m8f »

Colors, fun, action!

m8f reporting:
Last edited by m8f on Thu Apr 19, 2018 9:06 am, edited 1 time in total.
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Wiw
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Re: [v2.0] The Adventures of Square: EPISODE 2: GALACTIC LUN

Post by Wiw »

Nice to see this thing back again! :D
Turret49
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Re: [v2.0] The Adventures of Square: EPISODE 2: GALACTIC LUN

Post by Turret49 »

Hey, just wanted to report a "bug" of sorts in E2A12.
I couldn't make this jump and died because Square's head gets stuck on the stalactites.
Spoiler:
Really enjoying Episode 2!
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chronoteeth
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Re: [v2.0] The Adventures of Square: EPISODE 2: GALACTIC LUN

Post by chronoteeth »

hey real talk, so much of this is your own original creation. i'd say get a sound guy to make new original sfx for ya, do an episode 3, package it all together, and release it as a purchasable product. i'd gladly pay for it.
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Jimmy
 
 
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Re: [v2.0] The Adventures of Square: EPISODE 2: GALACTIC LUN

Post by Jimmy »

MTrop is already our main sound/voice-acting guy (he's most of the enemies) and he's been doing great - I think he's avoiding using stock sounds "verbatim" as it were, so there's a little bit of clever mixing and variety going on there.

The aspect of selling the game is a bit of a complex point, I couldn't give you what the exact plans are at this stage but I think it's a "cross that bridge when we come to it" thing.
AvzinElkein
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Re: [v2.0] The Adventures of Square: EPISODE 2: GALACTIC LUN

Post by AvzinElkein »

I assume that it's not really compatible with most GZDoom mods...
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Captain J
 
 
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Re: [v2.0] The Adventures of Square: EPISODE 2: GALACTIC LUN

Post by Captain J »

If anyone can make addon for the mod or something, be our guest!
Turret49 wrote:Hey, just wanted to report a "bug" of sorts in E2A12.
I couldn't make this jump and died because Square's head gets stuck on the stalactites.
Spoiler:
Really enjoying Episode 2!
Well, you can jump on that right short platform and make your way through. I thought that was easy. Anyway thanks for playing TAOS!
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Jimmy
 
 
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Re: [v2.0] The Adventures of Square: EPISODE 2: GALACTIC LUN

Post by Jimmy »

Captain J wrote:If anyone can make addon for the mod or something, be our guest!
Well, should clarify that we aren't responsible for any user addons breaking as a result of later updates. We're constantly making tweaks to this, and just about everything will be different come 3.0.
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lizardcommando
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Re: [v2.0] The Adventures of Square: EPISODE 2: GALACTIC LUN

Post by lizardcommando »

I beat episode 2 last night and I gotta say that I'm impressed with the mod! It's a bit on the tougher side for me with the difficulty (or maybe I'm getting rusty) but I had a fun time! The story was getting exciting when the cliffhanger ending happened which was a bummer. I can't wait for the next episode!
Jimmy wrote:MTrop is already our main sound/voice-acting guy (he's most of the enemies) and he's been doing great - I think he's avoiding using stock sounds "verbatim" as it were, so there's a little bit of clever mixing and variety going on there.

The aspect of selling the game is a bit of a complex point, I couldn't give you what the exact plans are at this stage but I think it's a "cross that bridge when we come to it" thing.
As far as selling the game goes, can't you do what Action Doom did and technically sell a collectable limited edition packaging, game disc and any cool memorabilia that you want to include and release the game for free?
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reikall
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Re: [v2.0] The Adventures of Square: EPISODE 2: GALACTIC LUN

Post by reikall »

Put me down for a figurine or ten.

I figured I'd share something I was playing around with.
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Re: [v2.0] The Adventures of Square: EPISODE 2: GALACTIC LUN

Post by Gez »

That black outline effect looks ace, how does it even work with voxels?
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reikall
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Re: [v2.0] The Adventures of Square: EPISODE 2: GALACTIC LUN

Post by reikall »

I don't know! :lol:

It only works in software mode, and it's kind of glitchy. I have an all-black voxel model, and then I spawn another actor with the color model on top of it. I'm a terrible programmer and don't know how the software renderer really handles voxels, but two models in the same space puts one entirely on top of the other one on-screen, in this case giving the illusion of an outline. Unfortunately, the black model just completely covers the color one in hardware mode.
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Mikk-
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Re: [v2.0] The Adventures of Square: EPISODE 2: GALACTIC LUN

Post by Mikk- »

Square sequel: Adventures of CUBE
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Captain J
 
 
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Re: [v2.0] The Adventures of Square: EPISODE 2: GALACTIC LUN

Post by Captain J »

Voxellent! :O They all looks flawless in voxel form!!
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