reikall wrote:If anyone would like to see my voxels, I'll share what I have for now. It's only about 130 models. I'm basically just hoping the devs take a look and tell me if they imagined anything differently or see any problems. I know what's there is pretty inconsistent and I don't recommend anyone actually play using this (especially not in GL), but nitpicking and programming help are welcome.
http://www.mediafire.com/file/r591rcey1 ... arevox.pk3
Square makes me feel like a kid again. Thank you so much for making it.
Hi reikall, I am absolutely and unequivocally in love with what you've done here. The Square NPCs are presently my favorite thing ever, and the ovolts, chatterboxes and angle fish look superb!! I also love the tritankle and color cube - you really put some care into their death states.
I also really love the telescope and the TNT crates - feels great having those there. I'd be very very interested to see what you do if you plan to do more - the armors and the rest of the health pickups in particular I'd look forward to.
One thing I noticed as a possible issue was the ceiling lamps. They clip into the ceiling just a small amount, and it looks like there's a bit of bleedthrough on their underside.
https://cdn.discordapp.com/attachments/ ... 121122.png
Another thing was this chair seemed to have a black line going across it. Only seemed to occur on this chair on top of Square's house - the one inside looked okay, so that seems a little odd.
https://cdn.discordapp.com/attachments/ ... 121122.png
I honestly can't tell you how awesome it is to see my and Captain J's sprite work rendered in this way - everything feels so much more "present". Fantastic work. I'm very glad the game has been enjoyable and inspiring for you! Thanks for doing this!