Hexen: Scourge of Visceus Upgrade for Wrath of Cronos.

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zombie_ryushu
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Hexen: Scourge of Visceus Upgrade for Wrath of Cronos.

Post by zombie_ryushu »

Much like the A new World update to make A New World Fully compatible with wrath of Cronos, I'd like to announce a smaller scale project for Scourge of Viscerus.

This is in its infancy. But so far:
All four Disciples display their names and life bar, in addition to giving roughly 4000 EXP when defeated. WOC describes them as bosses, and they have a chance of dropping a random Accessory.
All four forms of Viscerus. display their names and life bar, in addition to giving roughly 4000 EXP when defeated. WOC describes them as bosses.

The Deathkings are still screwed up. I am trying to figure out how to fix them. I've added more assets.

https://allfearthesentinel.net/zandronu ... oc-0.1.pk3
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Void Weaver
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Re: Hexen: Scourge of Visceus Upgrade for Wrath of Cronos.

Post by Void Weaver »

Is your fix adapted to WoC2c2?
zombie_ryushu
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Re: Hexen: Scourge of Visceus Upgrade for Wrath of Cronos.

Post by zombie_ryushu »

Yes it is. Also. I just uploaded 0.1a, which fixes the Death Kings.

https://allfearthesentinel.net/zandronu ... c-0.1a.pk3

More updates and fixes are coming.
Also, I tend to use c2fix rather than c2c2.
zombie_ryushu
Posts: 163
Joined: Fri Mar 31, 2017 10:32 am

Re: Hexen: Scourge of Visceus Upgrade for Wrath of Cronos.

Post by zombie_ryushu »

https://allfearthesentinel.net/zandronu ... c-0.1b.pk3

First update with an appearance by the Dragon Prince.
Also, I'd like a voice actor to voice him and Viscerus.
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Void Weaver
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Re: Hexen: Scourge of Visceus Upgrade for Wrath of Cronos.

Post by Void Weaver »

zombie_ryushu wrote:Also, I tend to use c2fix rather than c2c2.
But why?
zombie_ryushu
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Re: Hexen: Scourge of Visceus Upgrade for Wrath of Cronos.

Post by zombie_ryushu »

There is a bug in c2c2 that can create Hash corruption errors when playing on TSPG. Its been suggested this problem is the result of dogsoft.net. Also, c2c2 will not allow you to confirm specializations at level 15 in your Path settings.
zombie_ryushu
Posts: 163
Joined: Fri Mar 31, 2017 10:32 am

Re: Hexen: Scourge of Visceus Upgrade for Wrath of Cronos.

Post by zombie_ryushu »

https://allfearthesentinel.net/zandronu ... c-0.1c.pk3

Additional Burai functionality.
Fixed a Compiler bug in map06 and map07.
Fixed Zedek having too much HP as a boss.
zombie_ryushu
Posts: 163
Joined: Fri Mar 31, 2017 10:32 am

Re: Hexen: Scourge of Visceus Upgrade for Wrath of Cronos.

Post by zombie_ryushu »

https://allfearthesentinel.net/zandronu ... c-0.1d.pk3

Functional Eidolon has been imported from Hexen Confliction.
Additional Music has been ported from A New World.
Viscerus now mentions Eidolon instead of Korax.

What doesn't work:
Eidolon's scripts allowing him to summon Enemies don't work.
The Ending doesn't work because the ending has not been coded yet. When you defeat Eidolon, nothing happens.
zombie_ryushu
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Re: Hexen: Scourge of Visceus Upgrade for Wrath of Cronos.

Post by zombie_ryushu »

viscerus_woc-0.1i:

Burai walk cycle fixed.
Viscerus now acknowledges Burai
Eidolon Traps mostly fixed. Eidolon now triggers the same traps Korax used too, and they stop when he dies. Also monsters are summoned.
Eidolon now speaks to Burai.
Burai ending theme added from A New World.
https://allfearthesentinel.net/zandronu ... c-0.1i.pk3
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MaxRideWizardLord
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Re: Hexen: Scourge of Visceus Upgrade for Wrath of Cronos.

Post by MaxRideWizardLord »

I can be wrong, but isn't WOC by default comes with Viscerus compitability?
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Emmanuelexe
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Re: Hexen: Scourge of Visceus Upgrade for Wrath of Cronos.

Post by Emmanuelexe »

Thank you for the fix! I will play again this one soon, i miss the music and stuff of this one.
I like how people can add some musics from castlevania, sometimes it fit really well! Some themes from other games (like rpg) too! :)
I think Viscerus has a few custom things like the final boss? Not sure...
zombie_ryushu
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Re: Hexen: Scourge of Visceus Upgrade for Wrath of Cronos.

Post by zombie_ryushu »

Viscerus is mostly Vanilla monsters with two exceptions: Viscerus himself, and the four Disciples. They are considered custom monsters. Any Custom monsters are treated as level 1 and do not advance with the player, their life bar is not displayed or adjusted.

My mod's goal is to add the missing WOC functionality, but also to add Eidolon because there really is no reason to fight Korax again. Its like... why...
zombie_ryushu
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Re: Hexen: Scourge of Visceus Upgrade for Wrath of Cronos.

Post by zombie_ryushu »

Okay. I added a Resource request, I need a Shrine Maiden Sprite for Hexen made. If anyone wants to help with this, let me know.

Burai Dialogue will be voice acted by the same guy who did Burai in a new world.
zombie_ryushu
Posts: 163
Joined: Fri Mar 31, 2017 10:32 am

Re: Hexen: Scourge of Visceus Upgrade for Wrath of Cronos.

Post by zombie_ryushu »

Major Update:

https://allfearthesentinel.net/zandronu ... c-0.1m.pk3

Completely new Creative Commons Sound Track that replaces the Symphony of the Night based midis. Much Better!

New Monsters added (Wrath of Cronos Compliant)

Stone Golem
iron Golem
Gold Golem
Ice Golem
Crystal Golem (Elite Unit)
Medusa Gorgon
Wendigo Yeti (Elite Unit)
Fire/Ice Imp.

Most Appearances by Burai the Dragon Prince are Voice Acted now.
zombie_ryushu
Posts: 163
Joined: Fri Mar 31, 2017 10:32 am

Re: Hexen: Scourge of Visceus Upgrade for Wrath of Cronos.

Post by zombie_ryushu »

https://allfearthesentinel.net/zandronu ... c-0.1n.pk3

Version 0.1n

Hexen 2 Monsters give experience as they are intended too.
One additional Music Track is added

Ending sort of partially works. You can now exit the final boss arena as you are intended to, and the ending map loads. But its not finished. Additionally, no new Voice dialogue was recorded from version 0.1m.
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