Re: [DEMO - WIP] World of Strife - update: new BETA
Posted: Sat Apr 10, 2021 11:24 am
Yeah, i see. And this project is... Wow. A lot different and the maps are extremely HUGE! Despite of it being unfinished i still haven't explored all of the places completely yet. But i manage to find some errors and weird things i found during the gameplay.ramon.dexter wrote:Umm, this is different project. I'm working on Shadows of Apocalypse, which is now onhold (ran out of ideas, again), and World of Strife (this one). Since I'm using nearly similar resources, it could be little bit confusing.
The last release of WoS is a Big Update. I've added many new quests and polished zscript code for it. Try it, it's more complete now.
And I can say I have some new goodies prepared. They just need some polishing, but I believe I will update this thread by the end of week.
Spoiler: Here are the feedback. I activated IDMYPOS to find the problems easily. Hope it really helps because this is really, really long.Again, wow... Very long and immersive game. This is definitely the Breath of the Wild level of detail. And i really love that i get to play as a bad guy and see the perspective of the Order. Sure, it has some plot holes like the Order letting women to live and afford a job, and Maulers are on sale. But i definitely would like to see more from this!
EDIT: About the areas showing weird tag thingie on HUD, i think it happens because of the certain items placed or spawned around the map. Pretty sure i killed a golden rebel and he dropped the Assault Gun. And the tag appeared.