[DEMO - WIP] World of Strife - update: NEW HUD

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Re: [DEMO - WIP] World of Strife - update: NEW HUD

Postby ramon.dexter » Mon Apr 16, 2018 12:17 pm

While I was bored, I made new HUD. It's based off the Hired Guns (TM) HUD, frankesprited from screenshots found on google image search.
What do you say?

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Re: [DEMO - WIP] World of Strife - update: NEW HUD

Postby Mikk- » Mon Apr 16, 2018 4:44 pm

Looks really good! I'd say it's a very good fit for Strife
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Re: [DEMO - WIP] World of Strife - update: NEW HUD

Postby -Ghost- » Tue Apr 17, 2018 9:30 pm

Looks good! I actually like the idea of Strife too, and it's a shame people don't do more with it. I just wish they'd developed the different pathways more, cause I don't think you can really stealth much even though it looks initially like you can.
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Re: [DEMO - WIP] World of Strife - update: NEW HUD

Postby ramon.dexter » Wed Apr 18, 2018 2:08 am

-Ghost- wrote:Looks good! I actually like the idea of Strife too, and it's a shame people don't do more with it. I just wish they'd developed the different pathways more, cause I don't think you can really stealth much even though it looks initially like you can.


Tell me :roll: For doom, we have bazilion mods. For Strife? Four levelpacks, three gameplaymods. And the strife is not that bad game at all...
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Re: [DEMO - WIP] World of Strife - update: NEW HUD

Postby Gneighter » Fri Apr 20, 2018 1:45 pm

Nice job! I hope we will see more such releases, because even demo got this awesome "Strify" medieval sci-fi feel.
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Re: [DEMO - WIP] World of Strife - update: NEW HUD

Postby ramon.dexter » Sun Apr 22, 2018 8:59 am

-Ghost- wrote:Looks good! I actually like the idea of Strife too, and it's a shame people don't do more with it. I just wish they'd developed the different pathways more, cause I don't think you can really stealth much even though it looks initially like you can.


Well, THEY hadn't. But I'll try to make even some of the quests to be solveable in multiple ways.
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