IronTusks - Diablo3D V1.1.7 Exp Patch (Links UPDATED)

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Re: IronTusks - Diablo3D V1.1.7 Exp Patch (Links UPDATED)

Postby AndrewMRX » Fri Feb 12, 2021 6:37 pm

Trying setup posteffects in reshade) It's impressive result.








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Re: IronTusks - Diablo3D V1.1.7 Exp Patch (Links UPDATED)

Postby Valken » Fri Feb 12, 2021 11:36 pm

Amazing results! Really need a coop server online for this!
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Re: IronTusks - Diablo3D V1.1.7 Exp Patch (Links UPDATED)

Postby Colerx » Sat Feb 13, 2021 3:57 am

AndrewMRX wrote:Trying setup posteffects in reshade) It's impressive result.
]


Wow, definetely need to try this!!
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Re: IronTusks - Diablo3D V1.1.7 Exp Patch (Links UPDATED)

Postby ZDL_800 » Sat Feb 13, 2021 6:53 am

Concept HUD for Diablo3D.

If anyone is reading and can assist with the Diablo HUD, I'm sure Irontusk and the ZDoom community would be very grateful.



Thanks again.
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Re: IronTusks - Diablo3D V1.1.7 Exp Patch (Links UPDATED)

Postby Colerx » Sat Feb 13, 2021 2:09 pm

^^ nice!!! that's the right hud for the mod definetly!
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Re: IronTusks - Diablo3D V1.1.7 Exp Patch (Links UPDATED)

Postby irontusk341 » Sun Feb 14, 2021 10:47 pm

I fully support the hud and the redesign PBR. When i get my MSI laptop back with a new keyboard ill be able to resume alpha testing the materials and finish integrating new monsters in the mod as well.
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Main Author & Director of Diablo 3D: A Heretic mod based on the Diablo Games
 
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Re: IronTusks - Diablo3D V1.1.7 Exp Patch (Links UPDATED)

Postby Valken » Mon Feb 15, 2021 1:16 am

There is widescreen huds viewtopic.php?f=19&t=37960 by nightfright. We can use his system to create template and it would look really nice without over doing it.

The next step should be to create helmet huds! I would love to see some knights helm in action!
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Re: IronTusks - Diablo3D V1.1.7 Exp Patch (Links UPDATED)

Postby AndrewMRX » Mon Feb 15, 2021 10:25 am

hello)) How about remake some outside maps (lands, cities?)






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Joined: 18 Apr 2020
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Graphics Processor: nVidia with Vulkan support

Re: IronTusks - Diablo3D V1.1.7 Exp Patch (Links UPDATED)

Postby Valken » Mon Feb 15, 2021 10:30 am

O M G...

Someone please remake Eye of the Beholder and Lands of Lore maps for this mod already!
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Re: IronTusks - Diablo3D V1.1.7 Exp Patch (Links UPDATED)

Postby Colerx » Mon Feb 15, 2021 10:42 am

AndrewMRX wrote:hello)) How about remake some outside maps (lands, cities?)


SO WONDERFUL!!!

it would be a blast :wub:
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Re: IronTusks - Diablo3D V1.1.7 Exp Patch (Links UPDATED)

Postby Tormentor667 » Mon Feb 15, 2021 12:07 pm

AndrewMRX wrote:hello)) How about remake some outside maps (lands, cities?)


This looks awesome!
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needs more detail
 
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Re: IronTusks - Diablo3D V1.1.7 Exp Patch (Links UPDATED)

Postby ZDL_800 » Wed Feb 17, 2021 7:38 am

Blizzard like, Hey play my Diablo2 GOG fix buy now!

No thanks, we got Diablo3D!!! DiabloVR!!! Go away Blizzard you useless!!!
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Re: IronTusks - Diablo3D V1.1.7 Exp Patch (Links UPDATED)

Postby Colerx » Wed Feb 17, 2021 11:21 am

Yeah also surely I would have preferred to play this instead of D3 when it came out!
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Re: IronTusks - Diablo3D V1.1.7 Exp Patch (Links UPDATED)

Postby Ichor » Wed Feb 17, 2021 11:40 am

While I've enjoyed playing through this, I still have serious lag issues in places like Blood Moor and Ancients Way (and to a lesser extent Stony Field). You really don't need that many trees in the maps. Maybe you could mark off some boundaries with a forest texture and put in a few trees in front for the same effect. This also cuts down on the visible parts of the map, which further reduces lag, and you also won't have to deal with those archers and blood archers sniping at you through the trees from halfway across the map.

Also, those reanimated horde zombies are just obnoxious with that stun effect.
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Re: IronTusks - Diablo3D V1.1.7 Exp Patch (Links UPDATED)

Postby Colerx » Wed Feb 17, 2021 12:42 pm

Honestly I played only until the Butcher because at this point I preferred waiting for next release and then play it entirely with my cousin, (if I understood should work in co-op right?),
so I give the floor to who has seen that part.

Hope it won't mess up the good level design :wub:

and gothic style textures and coloumns I've seen from AndrewMRX just drive me crazy, hope they will be present cant' wait!
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