IronTusks - Diablo3D V1.2.25 + Patch (Links UPDATED)

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AndrewMRX
Posts: 29
Joined: Sat Apr 18, 2020 11:53 am
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support

Re: IronTusks - Diablo3D V1.1.7 Exp Patch (Links UPDATED)

Post by AndrewMRX »

Trying setup posteffects in reshade) It's impressive result.








Valken
Posts: 276
Joined: Mon Jun 08, 2015 7:32 am

Re: IronTusks - Diablo3D V1.1.7 Exp Patch (Links UPDATED)

Post by Valken »

Amazing results! Really need a coop server online for this!
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Colerx
Posts: 164
Joined: Thu Feb 11, 2021 6:16 am

Re: IronTusks - Diablo3D V1.1.7 Exp Patch (Links UPDATED)

Post by Colerx »

AndrewMRX wrote:Trying setup posteffects in reshade) It's impressive result.
]
Wow, definetely need to try this!!
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ZDL_800
Posts: 448
Joined: Wed May 15, 2019 3:06 am

Re: IronTusks - Diablo3D V1.1.7 Exp Patch (Links UPDATED)

Post by ZDL_800 »

Concept HUD for Diablo3D.

If anyone is reading and can assist with the Diablo HUD, I'm sure Irontusk and the ZDoom community would be very grateful.



Thanks again.
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Colerx
Posts: 164
Joined: Thu Feb 11, 2021 6:16 am

Re: IronTusks - Diablo3D V1.1.7 Exp Patch (Links UPDATED)

Post by Colerx »

^^ nice!!! that's the right hud for the mod definetly!
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irontusk341
Posts: 565
Joined: Mon Oct 09, 2017 8:11 pm
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia (Modern GZDoom)
Location: Mister Rogers Neighborhood, Pennsylvania

Re: IronTusks - Diablo3D V1.1.7 Exp Patch (Links UPDATED)

Post by irontusk341 »

I fully support the hud and the redesign PBR. When i get my MSI laptop back with a new keyboard ill be able to resume alpha testing the materials and finish integrating new monsters in the mod as well.
Valken
Posts: 276
Joined: Mon Jun 08, 2015 7:32 am

Re: IronTusks - Diablo3D V1.1.7 Exp Patch (Links UPDATED)

Post by Valken »

There is widescreen huds viewtopic.php?f=19&t=37960 by nightfright. We can use his system to create template and it would look really nice without over doing it.

The next step should be to create helmet huds! I would love to see some knights helm in action!
AndrewMRX
Posts: 29
Joined: Sat Apr 18, 2020 11:53 am
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support

Re: IronTusks - Diablo3D V1.1.7 Exp Patch (Links UPDATED)

Post by AndrewMRX »

hello)) How about remake some outside maps (lands, cities?)






Valken
Posts: 276
Joined: Mon Jun 08, 2015 7:32 am

Re: IronTusks - Diablo3D V1.1.7 Exp Patch (Links UPDATED)

Post by Valken »

O M G...

Someone please remake Eye of the Beholder and Lands of Lore maps for this mod already!
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Colerx
Posts: 164
Joined: Thu Feb 11, 2021 6:16 am

Re: IronTusks - Diablo3D V1.1.7 Exp Patch (Links UPDATED)

Post by Colerx »

AndrewMRX wrote:hello)) How about remake some outside maps (lands, cities?)
SO WONDERFUL!!!

it would be a blast :wub:
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Tormentor667
Posts: 13458
Joined: Wed Jul 16, 2003 3:52 am
Location: Germany

Re: IronTusks - Diablo3D V1.1.7 Exp Patch (Links UPDATED)

Post by Tormentor667 »

AndrewMRX wrote:hello)) How about remake some outside maps (lands, cities?)
This looks awesome!
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ZDL_800
Posts: 448
Joined: Wed May 15, 2019 3:06 am

Re: IronTusks - Diablo3D V1.1.7 Exp Patch (Links UPDATED)

Post by ZDL_800 »

Blizzard like, Hey play my Diablo2 GOG fix buy now!

No thanks, we got Diablo3D!!! DiabloVR!!! Go away Blizzard you useless!!!
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Colerx
Posts: 164
Joined: Thu Feb 11, 2021 6:16 am

Re: IronTusks - Diablo3D V1.1.7 Exp Patch (Links UPDATED)

Post by Colerx »

Yeah also surely I would have preferred to play this instead of D3 when it came out!
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Ichor
Posts: 1779
Joined: Wed Jul 23, 2003 9:22 pm

Re: IronTusks - Diablo3D V1.1.7 Exp Patch (Links UPDATED)

Post by Ichor »

While I've enjoyed playing through this, I still have serious lag issues in places like Blood Moor and Ancients Way (and to a lesser extent Stony Field). You really don't need that many trees in the maps. Maybe you could mark off some boundaries with a forest texture and put in a few trees in front for the same effect. This also cuts down on the visible parts of the map, which further reduces lag, and you also won't have to deal with those archers and blood archers sniping at you through the trees from halfway across the map.

Also, those reanimated horde zombies are just obnoxious with that stun effect.
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Colerx
Posts: 164
Joined: Thu Feb 11, 2021 6:16 am

Re: IronTusks - Diablo3D V1.1.7 Exp Patch (Links UPDATED)

Post by Colerx »

Honestly I played only until the Butcher because at this point I preferred waiting for next release and then play it entirely with my cousin, (if I understood should work in co-op right?),
so I give the floor to who has seen that part.

Hope it won't mess up the good level design :wub:

and gothic style textures and coloumns I've seen from AndrewMRX just drive me crazy, hope they will be present cant' wait!

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