Dan_The_Noob wrote:irontusk341 wrote:with the bats this was intentional. in RPG diablo the bats travel on a singular plane to the player. I wanted to simulate this effect here, make them just as deadly here as well.
also
when it comes to cleric sprites, all i can say on that is Zandronum is in dire need of an update.
if the bats not flying is intentional, it probably shouldn't spam the console with "<bat name> failed to fly1" or something
and yeah, maybe i can take a look at the cleric weapon sprites or something later. it doesn't really disturb gameplay.
i didnt think to look in the console to see if that code still existed, good catch.