IronTusks - Diablo 3D V1.1.6 Experimental Patch

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Re: IronTusks - Diablo 3D V1.0.0: Complete Game + Patch

Postby ZDL_800 » Sat Nov 02, 2019 6:08 pm

Thanks for the reply.

This is great news! Going to test it out ASAP, I'll report back.

DiabloVR!!
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Re: IronTusks - Diablo 3D V1.0.0: Complete Game + Patch

Postby ZDL_800 » Sun Nov 03, 2019 2:08 pm

IronTusk thankyou very much for the Classic Diablo3D.

Upon testing the VR, the first room you start in is solid FPS, but when you hit the first button to open the door, there's a massive FPS drop? It does recover after like 10 seconds but I cannot figure out why it tanks so much?

Also when you kill a hord of monsters there's quite a severe FPS drop, I think its the amount of blood everywhere so may I ask for permission to edit the brutal settings in the pk3 seeing as there's no options for turning down the blood. When most of the blood despawns from the map, the FPS recovers back to normal.

The HUD is excellent, It works in VR, the only issue is the lack of buttons in VR, I cannot actually navigate in the RPG menu, I have to use the keyboard.

If I could somehow strap some wireless pad to a holster I believe that would fix it, or something that's wireless with lots of buttons.

Irontusk its really freaky in the dungeons, legit scary! I nearly fell over when I walked down the stairs ingame.

So can I ask do you have any idea on how we could improve the FPS? It makes you feel really dizzy when the FPS dips. Maybe if the pk3 files were combined would that be a start?

So to debug the game, I loaded up the SteamVR profiler in the headset to monitor, and the log spikes with an application issue. The CPU and GPU never actually spike when the FPS drop occurs? I'm sure we can figure this out.

This could be the start of DiabloVR!

Thanks again Irontusk and hope to speak soon.
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Re: IronTusks - Diablo 3D V1.0.0: Complete Game + Patch

Postby irontusk341 » Sun Nov 03, 2019 6:49 pm

ZDL_800 wrote:IronTusk thankyou very much for the Classic Diablo3D.

Upon testing the VR, the first room you start in is solid FPS, but when you hit the first button to open the door, there's a massive FPS drop? It does recover after like 10 seconds but I cannot figure out why it tanks so much?

Also when you kill a hord of monsters there's quite a severe FPS drop, I think its the amount of blood everywhere so may I ask for permission to edit the brutal settings in the pk3 seeing as there's no options for turning down the blood. When most of the blood despawns from the map, the FPS recovers back to normal.

The HUD is excellent, It works in VR, the only issue is the lack of buttons in VR, I cannot actually navigate in the RPG menu, I have to use the keyboard.

If I could somehow strap some wireless pad to a holster I believe that would fix it, or something that's wireless with lots of buttons.

Irontusk its really freaky in the dungeons, legit scary! I nearly fell over when I walked down the stairs ingame.

So can I ask do you have any idea on how we could improve the FPS? It makes you feel really dizzy when the FPS dips. Maybe if the pk3 files were combined would that be a start?

So to debug the game, I loaded up the SteamVR profiler in the headset to monitor, and the log spikes with an application issue. The CPU and GPU never actually spike when the FPS drop occurs? I'm sure we can figure this out.

This could be the start of DiabloVR!

Thanks again Irontusk and hope to speak soon.
if the brutal effects are causing the lag, you can go into the bat file and erase Brutal_Effects.pk3 and click to run. it should work smoother after that.
Edit 1: oh.... i forgot about the HUD... it uses the old WOC hud i think... not the new one :P since its an older version. oh and please... lock yourself in your room, no need to play russian roulette with the set of stairs and the headset. :P
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irontusk341
Main Author & Director of Diablo 3D: A Heretic mod based on the Diablo Games
 
Joined: 10 Oct 2017
Location: Mister Rogers Neighborhood, Pennsylvania
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia (Modern GZDoom)

Re: IronTusks - Diablo 3D V1.0.0: Complete Game + Patch

Postby anjinsanroland » Sun Nov 10, 2019 9:05 am

I tested 1.0.0 until the end of e3m2 with following results:
  • Exit door at he end of e3m2 still does not open. Also there are two yellow keys on that map.
  • Weapon pickup sprites are looking as fighter's weapons.
  • Unclimbable top stairs that you have to use jumping are still the same in e2m8.
  • Xp gain is same as older versions.
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Re: IronTusks - Diablo 3D V1.0.0: Complete Game + Patch

Postby irontusk341 » Sun Nov 10, 2019 8:10 pm

anjinsanroland wrote:I tested 1.0.0 until the end of e3m2 with following results:
  • Exit door at he end of e3m2 still does not open. Also there are two yellow keys on that map.
  • Weapon pickup sprites are looking as fighter's weapons.
  • Unclimbable top stairs that you have to use jumping are still the same in e2m8.
  • Xp gain is same as older versions.


have you tried the patch? im looking at Gzdoom builder and i couldnt find any issues with the exit door on E3M2. however i did find 2 yellow keys, ones a dummy the other is real, that didnt effect the test and still completed it as normal. did you miss something? as for the weapons pickup sprites i dont understand your issue please elaborate. i thought there was a huge difference in XP gain. i cant go any lower due because an integer is needed for the xp code to work by default, decimals will not work, you still have to change it in the menu in game.
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irontusk341
Main Author & Director of Diablo 3D: A Heretic mod based on the Diablo Games
 
Joined: 10 Oct 2017
Location: Mister Rogers Neighborhood, Pennsylvania
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia (Modern GZDoom)

Re: IronTusks - Diablo 3D V1.0.0: Complete Game + Patch

Postby anjinsanroland » Mon Nov 11, 2019 12:59 am

I created a dedicated folder just for D3D with GZDoom 4.2.0 and newest D3D files.
I can confirm it is the patched one since the missing sprites from previous versions are no longer missing. Also Heretic loading interface says it is Diablo 1.0.0.
I know my Gzdoom is not the latest one but do you think that is the issue? Also, can you describe the trigger that opens the passage so that I try a few more times?
Weapons pickup sprites issue is this: When I play as Mage I see Queitus on the ground, but when I pick it up it is actually Bloodscourge. I didnt test for other classes but for Mage, all weapons on the ground seem as their Fighter counterpart.
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Github ID: Armagan

Re: IronTusks - Diablo 3D V1.0.0: Complete Game + Patch

Postby irontusk341 » Mon Nov 11, 2019 5:36 am

anjinsanroland wrote:I created a dedicated folder just for D3D with GZDoom 4.2.0 and newest D3D files.
I can confirm it is the patched one since the missing sprites from previous versions are no longer missing. Also Heretic loading interface says it is Diablo 1.0.0.
I know my Gzdoom is not the latest one but do you think that is the issue? Also, can you describe the trigger that opens the passage so that I try a few more times?
Weapons pickup sprites issue is this: When I play as Mage I see Queitus on the ground, but when I pick it up it is actually Bloodscourge. I didnt test for other classes but for Mage, all weapons on the ground seem as their Fighter counterpart.


That pickup is strange.. I’m not sure how to duplicate that problem in order to troubleshoot. Hmm... when I get home from work I’ll go through E3m2 and do a video walkthrough.
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irontusk341
Main Author & Director of Diablo 3D: A Heretic mod based on the Diablo Games
 
Joined: 10 Oct 2017
Location: Mister Rogers Neighborhood, Pennsylvania
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia (Modern GZDoom)

Re: IronTusks - Diablo 3D V1.0.0: Complete Game + Patch

Postby anjinsanroland » Mon Nov 11, 2019 6:13 am

Pickup sprites are not effecting gameplay anyways.
About E3m2, i always thought portal trigger was somewhere in the previous side room. If I am wrong, just tell me where to look.
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Joined: 11 Sep 2019
Github ID: Armagan

Re: IronTusks - Diablo 3D V1.0.0: Complete Game + Patch

Postby irontusk341 » Mon Nov 11, 2019 4:04 pm

anjinsanroland wrote:Pickup sprites are not effecting gameplay anyways.
About E3m2, i always thought portal trigger was somewhere in the previous side room. If I am wrong, just tell me where to look.

Actually you arent wrong... i found out why i went through it and you didn't, after a few runs, i realized my E button which i use to open doors is also my one of my skill buttons (to prevent ambushes) and i studied all my triggers, and found the last room on the left before the exit has S1 - Floor lower to lowest floor instead of W1 - Floor lower to lowest floor... Thats why i was trying to figure out your issue on that map... its been switched to W1 and ill upload a hotfix for that.
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irontusk341
Main Author & Director of Diablo 3D: A Heretic mod based on the Diablo Games
 
Joined: 10 Oct 2017
Location: Mister Rogers Neighborhood, Pennsylvania
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia (Modern GZDoom)

Re: IronTusks - Diablo 3D V1.0.0: Complete Game + Patch

Postby irontusk341 » Wed Nov 13, 2019 3:55 pm

did you test the hotfix. i uploaded it on the 11th?
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irontusk341
Main Author & Director of Diablo 3D: A Heretic mod based on the Diablo Games
 
Joined: 10 Oct 2017
Location: Mister Rogers Neighborhood, Pennsylvania
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia (Modern GZDoom)

Re: IronTusks - Diablo 3D V1.0.0: Complete Game + Patch

Postby anjinsanroland » Thu Nov 14, 2019 1:42 am

oh, i didnt notice the patch on the 1st page is updated. I will try it tonight. it is morning now.
EDIT: yay, 'tis fixed
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Re: IronTusks - Diablo 3D V1.0.0: Complete Game + Patch

Postby irontusk341 » Thu Nov 14, 2019 8:08 pm

anjinsanroland wrote:oh, i didnt notice the patch on the 1st page is updated. I will try it tonight. it is morning now.
EDIT: yay, 'tis fixed


it was updated in a rush, i had to get up early for work in the morning.
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irontusk341
Main Author & Director of Diablo 3D: A Heretic mod based on the Diablo Games
 
Joined: 10 Oct 2017
Location: Mister Rogers Neighborhood, Pennsylvania
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia (Modern GZDoom)

Re: IronTusks - Diablo 3D V1.0.0: Complete Game + Patch

Postby irontusk341 » Sun Nov 17, 2019 9:13 am

Coming SPRING 2020. Diablo 3D: Children of Hatred

Version 1.1.0

More Monster Variety
New Levels
More hidden areas to explore
More items to loot
Music Composed by me for those new levels (staying true to the Diablo theme)

You do not have the required permissions to view the files attached to this post.
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irontusk341
Main Author & Director of Diablo 3D: A Heretic mod based on the Diablo Games
 
Joined: 10 Oct 2017
Location: Mister Rogers Neighborhood, Pennsylvania
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia (Modern GZDoom)

Re: IronTusks - Diablo 3D V1.0.0 & Patch (New Exp coming 202

Postby Keldian » Mon Nov 18, 2019 1:58 pm

I tried to unpack the main archive with 7-Zip and got an error:
Data error: heretic_GODLY_TEXTURES.pk3
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Re: IronTusks - Diablo 3D V1.0.0 & Patch (New Exp coming 202

Postby irontusk341 » Mon Nov 18, 2019 4:03 pm

Keldian wrote:I tried to unpack the main archive with 7-Zip and got an error:
Data error: heretic_GODLY_TEXTURES.pk3


7zip is notorious for unpack errors especially older 7zip versions.... i would use the latest version of Winrar.
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irontusk341
Main Author & Director of Diablo 3D: A Heretic mod based on the Diablo Games
 
Joined: 10 Oct 2017
Location: Mister Rogers Neighborhood, Pennsylvania
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia (Modern GZDoom)

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