if the brutal effects are causing the lag, you can go into the bat file and erase Brutal_Effects.pk3 and click to run. it should work smoother after that.ZDL_800 wrote:IronTusk thankyou very much for the Classic Diablo3D.
Upon testing the VR, the first room you start in is solid FPS, but when you hit the first button to open the door, there's a massive FPS drop? It does recover after like 10 seconds but I cannot figure out why it tanks so much?
Also when you kill a hord of monsters there's quite a severe FPS drop, I think its the amount of blood everywhere so may I ask for permission to edit the brutal settings in the pk3 seeing as there's no options for turning down the blood. When most of the blood despawns from the map, the FPS recovers back to normal.
The HUD is excellent, It works in VR, the only issue is the lack of buttons in VR, I cannot actually navigate in the RPG menu, I have to use the keyboard.
If I could somehow strap some wireless pad to a holster I believe that would fix it, or something that's wireless with lots of buttons.
Irontusk its really freaky in the dungeons, legit scary! I nearly fell over when I walked down the stairs ingame.
So can I ask do you have any idea on how we could improve the FPS? It makes you feel really dizzy when the FPS dips. Maybe if the pk3 files were combined would that be a start?
So to debug the game, I loaded up the SteamVR profiler in the headset to monitor, and the log spikes with an application issue. The CPU and GPU never actually spike when the FPS drop occurs? I'm sure we can figure this out.
This could be the start of DiabloVR!
Thanks again Irontusk and hope to speak soon.
anjinsanroland wrote:I tested 1.0.0 until the end of e3m2 with following results:
- Exit door at he end of e3m2 still does not open. Also there are two yellow keys on that map.
- Weapon pickup sprites are looking as fighter's weapons.
- Unclimbable top stairs that you have to use jumping are still the same in e2m8.
- Xp gain is same as older versions.
anjinsanroland wrote:I created a dedicated folder just for D3D with GZDoom 4.2.0 and newest D3D files.
I can confirm it is the patched one since the missing sprites from previous versions are no longer missing. Also Heretic loading interface says it is Diablo 1.0.0.
I know my Gzdoom is not the latest one but do you think that is the issue? Also, can you describe the trigger that opens the passage so that I try a few more times?
Weapons pickup sprites issue is this: When I play as Mage I see Queitus on the ground, but when I pick it up it is actually Bloodscourge. I didnt test for other classes but for Mage, all weapons on the ground seem as their Fighter counterpart.
anjinsanroland wrote:Pickup sprites are not effecting gameplay anyways.
About E3m2, i always thought portal trigger was somewhere in the previous side room. If I am wrong, just tell me where to look.
anjinsanroland wrote:oh, i didnt notice the patch on the 1st page is updated. I will try it tonight. it is morning now.
EDIT: yay, 'tis fixed
Keldian wrote:I tried to unpack the main archive with 7-Zip and got an error:
Data error: heretic_GODLY_TEXTURES.pk3
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