My Diablo 3D Beta V0.5 is up for downloading and Testing. Feel free to report any bugs or issues you find.
NOTE: Only works with GzDoom 2.2 or Earlier (Does not support newer versions)
https://nofile.io/f/oGbFzHZP7U1/Diablo_BetaV0.5.rar░▒▓ Here is the changelog for V0.5 ▓▒░
Diablo 3D V0.5 Changelog
-CHANGES SINCE V0.2-
1. Map 3,4,5,8,9 of episode 1 has texture bugs fixed, also switches on those maps now work like they're supposed to
2. Episode 2 is completed
3. New sprites added to new episodes, sky textures changed.
4. Obituaries from some custom monsters have been changed.
5. Balancing issues Fixed.
6. Added HD Textures to the High Quality Texture Pack
7. lighting is now darker to fit the theme.
8. The butchers Damage & Health has been increased
9. The Skeleton King's damage has been increased
10. The Sprite "Thor" has been renamed to Lazurus to fit story.
11. Text errors in end Intermissions have been fixed.
12. Artifact spawns have been reduced greatly
13. increased Monster Spawns
14. Jumping and falling damage is enabled by default on each map.
15. Lighting issues fixed on E1M8.
16. Final Switch in boss room on E1M8, now lowers floor at the corners revealing exit.
17. Tristram / and Stony Field vertical Teleport is now animated.
18. custom monster sprites now give experience and show health using the WOC hud.
19. Help Menu changed and corrected.
20. Heretic Hi Res Texture pack is now essential for the mod. If you prefer classic Textures and dont use this pack, The classic textures may ruin the theme of the game. Fair warning.
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-NEW SPRITES-
1. The Countess was added, and she quakes the ground when dead.
2. The goatmen in episode 1 has been nerfed a bit and redone to fit a weak satyr in episode 1, and not confuse the other satyr sprites
3. Moonclan was added and is like the goatmen but has a red tint, and they are powerful, they are introduced in episode 2.
4. Andariel added, and works now!! Even the death of Andariel simulates the actual death of Andariel in blizzards Diablo 2.
5. added more tree textures for variety, because... Science.
6. Butcher now is a proper red colored sprite and larger to fit the story.
7. added banner sprites for immersion
8. Episode 1's Diablo's sprite was replaced with a very large and menacing (but Familiar) retextured Baron sprite and he spits fire with lingering fire damage!!
9. Some very rare weapons that if found or very rarely dropped by bosses can deal massive damage to foes and bosses. Be warned, these rare but powerful horadric weapons dont last forever.
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-KNOWN ISSUES-
1. In certain Aspect Ratio's. The character's attack is cut off on side screen.
2. The game only runs on GZdoom 2.2 or earlier versions, Newer GZDOOM versions are NOT supported.
3. Episodes 3-6 are incomplete and still under construction.
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-README-
1. In order for the game to work, Diablo.pk3, and Dsoundtrack, must be loaded with the Diablo.wad
2. Before loading the Batch File. Make sure you have GZdoom 2.2 downloaded onto your computer, 32 or 64 bit depending on your operating system.
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-THE FUN PART-
1. Extract the Rar or Zip file into your Gzdoom 2.2 folder,
2. if you have the earlier version of the diablo beta, make sure you replace it with this version.
3. click on "Irontusks Diablo 3D.Bat" File to play,
4. after loading the game go to options set your Gzdoom video aspect ratio to 4:3 or else the player sprites (especially the hunter) will look half cut off from the screen. unless you are using 3rd person mode (follow cam)
5. if the game is too dark in terms of lighting you can change this in the Display Options.
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Planned additions to the game....
1. Make a sprite for undead Griswald
2. Make a sprite for the Hephisto the blacksmith Demon
3. make a sprite for corrupted rogues
4. add more rare weapons and rare artifacts in later episodes to encourge replay-ability.
5. Adding fog to Episode 4 for (Kurast)