ZDL_800 wrote:Hello Irontusk hope you are good.
Just asking if you found out any updates on the ambient light sprites clipping into the walls? Did you manage to find any fixes?
Thanks again.
Spoiler:
Zentrom wrote:Hello Irontusk.
I've played through the mod, and i've found it really cool and unique. I didn't encounter any game-breaking bugs,but i did encounter some bugs, which i thought i would share.
I've played it through using Gzdoom 4.1.3, with Mage class, Skill5 and i've also played a little in coop,skill5 (Fighter-Cleric combo). I don't know which of these only occur in this version of Gzdoom, or if it's relevant at all. I've downloaded and checked the "Burning souls having too high hp" in Gzdoom 3.5,and they did.
- The player sprite for me only changed when i loaded a game in single, and died,but in that case it was 100%. It never happened when: started a single game and died, started a coop game and died, loaded a coop game and died. I was actually surprised that when you load a game in coop and die it didn't change.
- Living amulet of steel accesory doesn't work at all.
- Specter(+Burning souls) hp scales up way too much as you encounter higher leveled ones. At first they have like 10k(in ep2), then when you reach e5 they have like 80k. This can get annoying, because of the several immunities they also have in the first place. The map "River of flame" has like 100+ of them each with 80k hp.(when you're lvl 160 at least)
- Act bosses should have more hp. Each of them do a fair amount of dmg,but their hp was always between 10k-20k. This was most obvious when in e5 Diablo had 18k,while his chaos knights had 50k each.
- A miniboss "PlagueVile" in E4M2 had around 2M hp.
- Cleric's bloodbuff skill on level1 kills you when you use it regardless how much hp you have.(it seems like it takes around 200% of your hp when it's level 1 and around 70% on lvl10)
- Andariel's (e2 act boss) lingering poison damage lasts around 5 minutes. Also, the Amulet of cleansing accesory didn't make me immune to this at all.
- If Mephisto (e4 act boss) has you in sight,he casts blizzard on you too frequently, and these blizzards stack causing a major performance(fps) drop.
- The XP bonus you get from putting points in Wisdom might be too much. You level up much more frequently late-game because of this.(like after lvl100)
- The 3 extra weapons you get(slot7,8,9) greatly outpower your class weapons.
- The 2 items + the mage's skill,that turn enemies into chickens(pigs) work on MINIbosses aswell.
- You lose your Armor so fast,that it just becomes pointless. Armor durability should be greatly increased in my opinion.
- There could be more chests added.
- Zealots in e4 didn't do any damage.
- Burning archers were immune to ICE.
- Some monsters(Blink variants,Zealots,Hellspawn,Melee Skeleton variants,Yeti variants for example) hp should scale a bit more. High leveled ones of these stay weak.
- I couldn't trigger Maroon flasks to explode at all.
- On map E7M3, the first house with 2 switches. The 2nd switch CLOSES the pathway you should follow.(it's open by default)
- Corrupted rogue's hitbox is at the tip of their feet.(absolute bottom of sprite) There's autoaim by default,but that doesn't help in rare cases when their feet is covered by a stairstep or something.
- Only Uber Duriel dropped a green Key in Uber Tristram, but Uber Izual and Lilith didn't drop keys.
barosans wrote:despite that I have heretic, I still have missing texture
barosans wrote:since my first post, i use the batch file and and I still have that = https://sta.sh/01x2wzay1qf2
this with the godly
Return to TCs, Full Games, and Other Projects
Users browsing this forum: No registered users and 10 guests