AvzinElkein wrote:Spark doesn't seem to be doing any damage.
Some monsters are immune to lightning damage.. EDIT: i did do a test on a brand new character and the bug seems to go away after you get the spark level up to 3. im gonna look into the code and see if i can fix it.
SallazarSpellcaster wrote:Hello.
I've been playing version 1.2 and I found a couple bugs.
So far I'm at map 2, and I'm a level 12 Sorcerer, playing with the Godly version.
1. Mana Charge drains your magick, but it doesn't, well, charge your mana.
2. Skill HUD icons are gone, I don't know if that's intentional or a bug.
3. It was reported before that upon switching weapons, you can't return to the weapon in slot 1.
Other than these, so far it's been really good, and it captures that dark Diablo feel.
As a suggestion, if I may, and same goes for Wrath of Cronos (since I saw you intend to release your edited version,) is there any possibility to have a magick potion, or an item that restores magick for all classes? As it is, other than the krater of might, only the mystic ambit incant restores magick, and that's only for the mage. In keeping with the Diablo theme, Diablo 2 had stamina and mana potions, trade stamina for magick and a yellow potion should fit well with the rest.
Edit:
I changed the Wrath of Cronos version that comes with the download, which is wrathofcronosr2, with wrathofcronosr2c2 (renamed as ...r2) and the mana charge and hud bugs I reported above are gone. So far things seem to be working well.
i uploaded a complete redo of the Wrath of cronos pk3 file... you can get it from mediafire here.
http://www.mediafire.com/file/ra5blsanq ... nosr2D.pk3
the player hud is fixed, the enemy health bar works like it should, and the difficulty levels have been balanced and work like they should.