irontusk341 wrote: Thanks for being my bug Exterminator.
Thank you for D3D
For the last and this year, I have been enjoying this more than my whole gaming and modding library.
I would play more if I hadn't damaged my inner ears due to a vertigo attack a couple of months ago while playing Inquisitor3D.
For a while I couldn't play FPS games. Now I am playing little by little with 4:3 aspect ratio and 80 FOV.
EDIT:
For my feedback from now on to the end game, please keep in mind that I am still playing the previous version for the sake of completing and reporting the whole mod to the end.
At the last map of episode 6 (Worldstone keep)
1)The platform around blue key has missing textures within.
2)There is one more missing texture on that level but I don't know how to describe. It is at the end of one of the corridors after the deep descent via lift.
3)At the end of the level, after defeating baal, there is one blue and one red portal. Both goes to the sanctified gateway.
4)Also when the level is finished, there appears the "heretic" game end level statistics.
Episode 7
1)Nephalem shrine overdose continues.
2)Player can slide out of the windows to a lower platform that needs a jumping action or reload to go back.
3)Both secret rooms around the blue key in Vestibule of Light have texture problems.
4)The quadrand that has the blue key has two more buildings. Their inner doors cannot be opened.
5)In the Pandemonium Fortress after the blue door, playes comes across two very important doors. The right one leads to the end of level. The left one leads to second town portal and the swich which opens the right door. This left door, that leads to the second town portal does not open.
6)In the Pandemonium Fortress after getting all the blood shards and whatnot, at the end of the corridor, the closed door trigger needs moving over it a couple of times.
7)There is a lift in Pandemonium Fortress that traps you in a room with nothing in it and no way out. There is a trigger there that doesn't work.
I am happy to complete episode 7 with satisfaction. After so much waiting, I tasted the true beauty of scenery and level design without all the bugs and glitchy boss. Moving the boss on his own level was a good idea. Now I am gonna move on to the untested levels.